the art/crt filter is SO GOOD, and the concept is amazing as well!
Play Collective Game
Collective loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #205 | 4.000 | 4.000 |
| Enjoyment | #240 | 4.121 | 4.121 |
| Creativity | #242 | 4.336 | 4.336 |
| Artwork | #516 | 4.216 | 4.216 |
| Narrative | #1570 | 2.983 | 2.983 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everyone in one single loop, and everyone in loop of delaying it
(Optional) Please credit all assets you've used
see description for full credits
Comments
Incredible. Just so addictive and my time disappeared entirely playing this haha. VERY impressive to pull this off during the time! One of my favorite entries by far! I love the social aspect to it and would love to see this extended into a full game.
I'm ngl I almost didn't submit my rating bc I was playing this game for so long and the rating deadline is approaching. Deadly addicting, great sound effects, smooth gameplay. Only nitpicky complaint is how long it takes for scaling, but the only reason I noticed how long it took was because I looked at my computer clock and realized it had been 1.5 hours. I hope this game does not win because if you develop it out further I fear I may never leave my house. 10/10.
I could start nitpicking almost about anything in this game. After all it’s a game jam asynchronous multiplayer game made in 96 hours. We all know that this is something where you expect some bugs surely
But the idea, execution and enjoyment of this entry is on a such high level I can’t let myself say anything but brilliant game
In fact this game is such a good example of what people should do on game jams I question my game jams history - am I actually doing it right
Excellent game, wish you all the luck with this one
This genuinely might be my favorite game from this year. The gameplay is so addictive I spent almost an hour keeping loop 314 stuck just below the 1 minute mark (whoever was helping me with that I thank you). Balancing both resource gathering and time makes for a really engaging game in terms of resource management and building conveyors to do things automatically adds so much to the experience. I really want to try playing this with some friends or coordinating with a team now. If development on this project continues, I'm excited to see where it goes!
Didn't notice I played for 30mins... This is one of the most polished and addicting games in this game jam. I'm curious to how you did the meshes for the rock, I haven't explored too much with custom meshes and how to interact with them, it's very cool. I found a slight bug with the mesh rendering, where if you stand at a corner or an edge of a mesh, it turns invisible (only the rock itself not the outline, but maybe you intended this). Perhaps you could release this on steam, anyways incredible game, great job :D
Thanks for playing! Mesh is polygon2d in Godot, and it has functions with geometry that allow union/subtraction of it. I may say it’s almost built-in functionality. And the bug that you encountered is due to some rare cases where it breaks the polygon. It has a pretty simple fix, but I’m not sure if it will go in the first update or not
This game seems like it has a lot of hours of gameplay. I liked it. It can be very confusing at the beginning.
very good game but its so addictive I've played 2 hours without seeing the time T_T
I love that is a collaborative game, the aesthetics are also very polished. Very fun!






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