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Sismico Games (John F)

21
Posts
3
Followers
A member registered Jan 10, 2018 · View creator page →

Creator of

Recent community posts

A RTS is a difficult game to do in such a short time, very good! The main complain I have and that could be solved very fast in this game is the HUD, it takes too much space from the screen, making the screen feel kind of cramped. Still, it is a fun game!

I liked the aesthetics of the game, yet I found the precision kind of frustrating. For example, when you have to walk to the line the game expects you to be already on the line or else the progress meter of alert goes up very fast. The same thing happens in the workstations room, where I was wandering what to do when the game decided it was game over. Overall, I think it's pretty good of a concept and I really like the static camera and the shaders applied; the aesthetics are a solid point. But the controls could be a little more polished, maybe the threat meter should be a little more forgiving or slower.

I love the artstyle of the game. I found it very funny; I wasn't expecting the TV with the alien on it.

Had a great time with this game! This is a bit nitpicky, but I wish there were more lines of dialogue for the wizard every time you revive. Other than that, it's a pretty solid and fun game!

Good game! I didn't expect other games with frogs as the protagonists in the jam haha. The puzzles are fun and there is a good amount of variety of mechanics in the game. Also, the ending caught me by surprise, I didn't expect that change in the aura. Great work!

I love that is a collaborative game, the aesthetics are also very polished. Very fun!

The run speed is perfect for each iteration. I also like the reverse boxes, it really adds a nice twist to the game. Good game!

A fun game. Very creative to implement the loop concept in two different mechanics, they work really well together!

Very fun game! I like the music ^^

Glad you liked it! Yeah, long live the froghood!

I wish it was longer. A very fun game!

I really like the rhythmic nature of the game with the bullets! The ending vine sound scared me ;-;

Anyways great game!

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Very creative use of the concept of looping! The game font is kind of difficult to read. But apart from that is a very fun game.

Very fun game! I like how it becomes faster as you progress through the tech tree giving a nice trade off in challenge and power.

Thanks for the feedback! I tried adding coyote time to the jumps, but it seems to lack some adjustment. For the next time I will try to add input buffering, I didn't know about it even as a concept.

Impressive animations! The music also combines a lot with the overall aesthetic of the game.

I love the gameplay loop of this game! I really would like to see a longer version of it.

Really clever. Would like a faster running time for the belts though, as iterating through alternatives is a bit slow. Very good game!

Really liked how the loop theme it is implemented in here. Just I wish there was a way to recover health for the mouse. Or I didn't get to a part where that happens?

Thanks, glad you liked it! Yeah, that seems like a bug from the game, I should have tested the platform pass through more.

Quite fun! But the controls are kind of difficult. Maybe if the leaning were with respect to the player screen instead of the ship it could be easier? Anyhow is probably because I am bad at fast games.

Overall, the music, the art and the gameplay really do bring together this game.