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I liked the aesthetics of the game, yet I found the precision kind of frustrating. For example, when you have to walk to the line the game expects you to be already on the line or else the progress meter of alert goes up very fast. The same thing happens in the workstations room, where I was wandering what to do when the game decided it was game over. Overall, I think it's pretty good of a concept and I really like the static camera and the shaders applied; the aesthetics are a solid point. But the controls could be a little more polished, maybe the threat meter should be a little more forgiving or slower.

I agree I found the line part a bit tedious. I kept resetting at the work station because I thought I was supposed to keep the threat meter down while interacting with yellow circled workers. Then the movement got stuck to walking trying to path find behind the worker so I could not move at all. Overall the aesthetic is great LOVED the static and pixel atmosphere. I am happy they went with a fixed camera position goes great with the feeling of the game.