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DefectiveDev

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I was really happy with the upgrade system but I kept falling into the crusher! They need to put safety rails on that thing. Someone contact Osha!!!

The textures are well done. The toxic waste was clear and obvious. Sound effects are nice and clear. The crusher was not my friend. Thanks for making this game!


I also managed to get all the achievements!! Fun game nice to use for trick shots was happy to throw behind the bar. After getting the mouse placement down I was able to get it more consistent :) Love the coloring. The particle effects and sfx made the game way more rewarding!

That was me! I came back back and was able to finish this time!

Great job! Nice hand drawn style for the U.I. I was pretty bad at figuring out what animal was for what but I know other people were doing better! I think the leader board is great. Appreciate you getting that set up for everyone!

It was A LOT worse before hand. I was using raycasting before to make the bounce work but half the time the player was sliding down the wall! I started using the character controller's move and collide function and just setting the vector direction to bounce on collision! This was the result so I am happy :D

As far as escaping goes the calculation is based on the direction you hit the enemy from so you have to wait long enough for your position to move then you can shoot straight down again to gain back your height.

I did unfortunately spend 3 lives trying to get it to happen on the trash tile but that but kept taking all of the thirst and I had to start over again 🥲

Originally I was thinking of making the enemies blow up and disappear then I realized how unfair that felt  😅

It was a lot of fun! Sadly the game started dropping fps quickly so I wasn't able to accomplish much but I did immediately create a fort! :)


You did great on sound effects and using bloom! The main bot and bunnies are the best part of the game. Thank you for making this!

I haven't been able to trigger the trash merchant event sadly :(

Thank you for your response! Looking forward to the update!

I tried the newest version sadly still can't save the upgrade screen or ship logic. The caution signs on the map are now gone. However, in good news, the enemy encounters now have moving nodes!

The menu is very indepth sadly it isn't accessible while ingame :(.

Things I liked:

  • Being forced to make new towers due to lack of resources of old ones. 
    • This made me change the way I play
  • Vast menu options
  • Ingame speed slider (I haven't seen that so far out of the 96 ratings I have done)
  • SFX for each tower
  • Tower range indicators
  • Variety of enemies
  • Art style is nice and consistent

Critiques:

  • Some enemies are WAY outside tower range.
    • It would be fine if I had some way of knowing what enemies would and wouldn't be able to be hit
  • Upgrades
    • I personally like them but they are very resource intensive and losing a tower means losing all of its upgrades
  • Different resources
    • While this does improve the gameplay it also makes it a lot harder to figure out what will prevent me from making what
    • Too many of them causes me to have analysis paralysis so I just ignored it until I couldn't make anymore towers
  • Shield tower and recovery tower
    • I could not really tell the difference between the two

I WAS NOT EXPECTING THE HEAD TO BE THAT LONG. xD This is a very cute silly game. I couldn't really figure out what to do with the fish after I caught them. Still goofy enough to give me a chuckle while I played :D!

I will give it a try since neovim can interpret gdscript. However, I do really like using statically typed languages. 

Nevermind. Playing it again I believe it was probably just the credit sound that was so loud I couldn't tell that it was adjusted. Sorry!

The gameloop is great! I didn't notice any issues with music looping and sfx were very clear when hitting and being hit! All different weapons were satisfying in their own way! Also your UI looks awesome!

I am really impressed that you made all sorts of tools that you used for the next game jam. I am definitely going to work on my own game template so I don't have to keep redoing basic things over and over. You inspired me. Also it was awesome being able to attach new parts and sell them for credits. I don't know if I could done anything with the credits.

I noticed that some item pickups where not volume adjustable like everything else fyi :) thanks for making the game!!!

Love the graphics and the dialog for each of the fishing items. Unfortunate that the shop broke... Hope that you will update it after the game jam! Had a lot of fun and this is pretty chill fishing sim :)

That was fun I think your controls are the best in the platformers for the jam. I did notice I was able to spam dash so I decided to try and break the game :p thanks for making it!

I was not able to figure out how to trigger the event to obtain the motor in the trash pile tiles. However, I was able to get everything else! Nice job on the atmosphere and pixel art characters. I was really impressed by the 3d/2d tile based map!

Cute art! The box was a little jitter might need physics interpolation for it. I could not find what the ambient noise slider was for but was happy none the less for a sound effects and music slider! The sound design is great and makes the player aware of what they are interacting with. I started moving the box instead of the balls because the balls kept getting behind the wall sprite :p

Good game has the old flash feeling. I loved trying to figure out what each level's bonus achievement was. Also I no longer have feet 10/10

I got 6545!

I couldn't find any audio settings sadly :(. If the health show how much my hp/maxhp it would have helped me choose to heal or max health. I could not really tell the difference between increasing movement.

Other than that you have very nice visuals! liked the U.I.  Loved the square trees and enemies came at me had great models. When things got really hard I found myself relying on your sound effects to keep going. You did amazing!

Taylor, I agree it would be easy but it would be more accessible ideally I would find other ways to improve difficulty. One of the things I did was have enemies move at different rates. I had started working on making a combo/alert system that would speed up enemies to make it more difficult but I ran out of time.

Yeah I was mentioning to another person who wish for an auto-shooting option that spamming was over powered. 😅

If I were to do it again I would of had move of a buffer for the window and enable it to scale better (the size of the enemies platform was fixed at the time of export).

Loved your potion factory game! Also glad to see you are able to fix the music looping issue on web builds. I was one of the people you talked to in the discord :)

Great game loved the atmosphere! Wonderful job on the dither effect. Best pause menu I have seen all game jam. Thanks for making the game.

 Also I beat it upside down :p


Thank you! I really loved relic relay! I hope you're enjoying the game jam as much as I am!

I probably spent a good while confused because I didn't read and didn't remember how roman numerals work. I am now free from my mortal flesh vessel and going for will ride my meat raft to become steel. From the moment I understood the weakness of my flesh it disgusted me.

Loved the art, textures, and models. It kind of reminded me of old silent hill. Great game good job!

Great visual effects and audio feedback! I was able to clearly tell what was going on! All thanks to your game design with a small color palette you not only made a beautiful game but also made it completely clear what is going on. Excellent job! Really appreciated the menu having all the settings I needed at the ready. 

Great vibe for the pixel art retro theme. Really appreciate the distinct colors for the platforming. The sound effects where a bit too loud at times. The throw for the pink button made me panic everytime because I new I would have to start over!

Nope! I just did a impulse based on if a shape cast hit or not. It may have been more interesting to reduce the recoil if further away. I will probably try it out if I have some free time :)

Loved the art and the music but sadly the music didn't loop on the web build :(. Animations were impressive nice and snappy for some characters nice and relaxed for others. I found out that the office worker if I activated hype then paper it just instantly killed the opponent xD. Overall great job loved the style!

I wont lie. I picked up the television and started freaking out because I didn't know how to put it back down. xD

I am now the number 1 alien news propagandist enjoyer and have allowed all aliens to raid my home with open arms!

I do wish the pause menu paused the game and it had some volume sliders. I do appreciate that I could change the u.i. selection using wasd! You're really good at creating an absurd atmosphere to your game. I don't think any other art style would of leaned into the absurdity like yours!

Great sound effects for the potion creation! I do feel that if there was potion mixing to give purpose to the older stations it would definitely improve the complexity! Sadly it looks like the web export disabled the music looping on my end :( It was a great song while it lasted! Really appreciated the menu giving all the instructions.

For me, I assume because I might have high fps, The tiles would move back to a previous position. It looks similar to when physics interpolation is off

Congrats on your first submission! This was my first ever game jam! I knew as soon as I saw the dome and missile it had to be inspired by dome keeper lol! Great job on making the SFX feel impactful with the hit and receiving sounds. Music was just right! Not distracting but held focus the immersion. The sword feels great. The turret is a bit slow but that is to be expected. I found myself enjoying the sword more personally.

It was a ton of fun making little sand castles with the bucket tools! Finding out that the magnifying glass made my brush bigger made my monstrosity come to life!

Beautiful pixel art! Using the second world was fun making my character to move around to gain enough mana to summon was a nice touch. Wish we start in an area where our first summon didn't cost so much mana. The background is beautiful the art is beautiful the palette you chose is wonderful! The music definitely gives a mystical ambience and the sfx feels right at home!

Nice! When I was in a game development class back in highschool I had a friend who told me about a game just using mouth noises. This is the first time seeing it in action! Great game. Had fun realizing I needed to delay the rush timing so much so that I could pass the crushing portion on level 8!

Love the art and music! I almost failed at the end since my science was at zero but was fortunately able to repurpose the shields.

Things I liked:

  • SFX , Music, and Master Slider all work!
  • Being able to customize the colors to my liking.
  • UI element showing what got hit
  • SFX for taking damage
  • Music fitting a lost in space vibe
  • Font is giving off a space vibe as well
  • The red and blue planet logo looks sick af!

Critiques:

  • I wish the settings menu was accessible during gameplay and the full screen option was hidden in there.