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(+1)

The foot steps are not tied to the sfx volume slider. The oxygen tank never went down low enough/fast enough for me to be stressed. The oxygen went down as I was reading. This may cause players to skip over the story due to the gameplay. The key cards are nice but too easy to get. The light, dark atmosphere, and big spiders are absolutely creating a terrifying atmosphere. I appreciate the sfx and music sliders. I couldn't really find a use for automatic light mode for myself. I like the start menu design and tv shader Overall good job great game hope to see everyone's future entries.

(+1)

Thanks for playing and for the feedback!

Oh I didn’t know that about the foot steps, probably we missed putting those in the SFX audio bus… The oxygen could’ve used some re-balancing for sure. It should’ve probably dropped faster, and we maybe could’ve added more refills around the maps (or make them respawn). I did think about pausing the oxygen consumption while reading, but unfortunately ran out of time to implement that.

I’m glad you liked the atmosphere! The automatic light mode was the first version we had of the flashlight, and we implemented the manual mode later. I wasn’t completely sure which one would be more useful or interesting for players, so we kept both. I personally found myself using the automatic mode when I wasn’t trying to run away from the monster, but I can see why that’s not the case for everyone.

Thanks, looking forward to future jams myself as well! :D