Wow - thank you so much! We do hope to make a really big game one day, maybe a full version of our first game, "In Development". Super glad that you enjoyed the game, and thank you for your encouragement!
If this game dev thing doesn't work out I may just become a voice actor - thank you so much though! We are planning on releasing more updates after the jam ends
lmaoo the cast - didn't realize the buttons were sentient, is there lore to this game?!!?? anyways, it kinda reminds me of stanley parable for some reason, great job!
i love papers, please! so i'm glad to see an unofficial sequel lol - i was a bit confused at the start, so i wish there was some sort of tutorial or tips. after figuring it out though i had a lot of fun. great job!
I changed a lot of the sprites to have same-size pixel art, so not sure why I didn't do it for the slimes lol - the lag is mainly because it was built in Scratch and we're rendering a ton of clones on the screen at any given point. Regardless, thank you for your feedback!
yoooo you made bullet train! thanks for playing our game :) i re-recorded the voicelines so many times until i got something i was happy with, so i'm glad with the reception they've been getting. and yeah, cotufa did an amazing job on the art
I used both windows and some distro of linux to help make the game, so it may be mac os. Probably just an issue with the packager not supporting everything lol