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A jam submission

Elemental LoopView game page

Submitted by Leaf — 7 hours, 35 minutes before the deadline
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Elemental Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#11413.9603.960
Enjoyment#21183.3603.360
Audio#41352.7202.720
Narrative#45712.2002.200
Artwork#57192.5602.560

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main puzzle mechanic of "Elements" have different forms that are in a loop allowing earlier forms to be reached by later forms by looping back around.

(Optional) Please credit all assets you've used
Google Font Geo

(Optional) What would you like to be called if GMTK features your game?
Leaf

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Comments

Viewing comments 20 to 1 of 21 · Previous page · First page
Submitted (1 edit)

The concept is very creative and well implemented. Would like to have more levels. Enjoy solving the puzzles and added to my collection.
When I wonder how is it possible that I can pass the tutorial easily but cannot solve level 1, I realize that I can pull tiles backwards (I don't understand what it means by reading the description :( ), it should be taught in the tutorial or mentioned in the ref info. The controls are a bit inconvenient.

Submitted

Great Game!

Submitted

Nice concept ! I wish the tutorial actually explained more things with text because i wasn't sure what exactly it did to the square when putting them in the different "value modificator" even if I kinda figure it out.  

Developer (1 edit) (+1)

Thanks for playing and the feedback. The tutorial was made a lot earlier in development than other aspects of the game, but I never got the chance to go back and improve it. The reference sheet in the options menu was a "bandaid" fix but the tutorial is an area for improvement if I work on this after the game jam.

Submitted

Very clever little puzzle game that did a fantastic job incorporating the jam theme. I think if you were going to work on this some more after the jam I'd say it could benefit from a bit more juice, jazz, and pizzazz - at the moment it feels a bit like a data entry job lol! I would love for the game to seem more excited when I finally figure out the solution to one of these dastardly brain teasers. 

Developer

Thanks for playing and the feedback. Juice and polish are high on the list along with visual clarity of certain puzzle elements for if I work on this after the jam.

Submitted

Nice littlze puzzlers with some innovative mechanics, well done!

Developer

Thanks for playing.

Submitted

What a fun and unique game entry! I feel like this puzzle game is one of the most interesting one's I've played in any game jam. As others have said, the difficulty does ramp up quite a bit but I don't think that's necessarily an issue, as long as all the mechanics are explained prior. I enjoyed going through the game and figuring out the solutions to each puzzle!

Developer

Thanks for the compliments and the feedback. I had wanted to smooth the difficulty curve but didn't get the chance to make the extra levels required for that, but I am mostly happy with where the difficulty ended up.

Submitted

Cool puzzle game. With a bit more polish it could probably be a full game!

Developer

Thanks for playing and the feedback. I'm certainly considering working on this after the jam, there's a lot of polishing to do, and I've had a couple ideas for expanding it.

Submitted

Fun puzzle game but difficulty seemed to ramp fast. Good tutorial though

(After having played it that one screenshot is crazy haha)

Developer(+1)

Thanks for playing and the feedback. I wanted to add more levels to smooth out the difficulty curve but I didn't get time. The screenshot is a bug from when I first introduced the undo button that I thought was entertaining.

Submitted

I like how you interpreted the theme. The puzzles are hard but satisfying. It would be nice if you could hold the buttons to move faster

Developer(+1)

Thanks for playing and the feedback. It was originally press and hold, but it was causing a lot of bugs with the mechanics and so I took the fast way out. If I continue this after tha jam I may try to find a better solution that allows press and hold movement.

Submitted

Understandable. I would have done the same lol

Submitted

I enjoyed this game!  It's got a great simple concept with tons of possibilities!

Developer

Thanks for playing

Submitted

Took me a while to understand that you could pull blocks ^^"

Very chill game, although the puzzles get very tricky very fast xD

Developer(+1)

Thanks for playing and the feedback. You're not the only one who missed the dragging mechanic. I would've liked a few more levels to help smooth out the difficulty curve but I ran out of time to make them.

Submitted

Really liked the game but when i played, i did the tuto and all and then BAM the first level i got stuck lol x)

i figured it out eventually but yeah lol

Great job and congrats on participating tho

Developer

Thanks for playing and the feedback. The first level using dragging and not explaining that in the tutorial was definitely a choice on my end. Glad you figured it out though

Submitted

love the puzzles. though I stuck at the first level just because I don't know how to pull.

Developer

Thanks for playing and the feedback - I'm quickly realising that I should have explained the dragging mechanic more

Submitted

Very clever game design (:

Developer

Thanks for playing and the feedback.

Submitted

Interesting puzzle but hard to understand what each "contraption" do and how to activate it. Good solution is having some simple levels for just introduction how each "contraption" works

Developer

Thanks for playing and the feedback - the tutorial was meant to introduce each mechanic, but I can see how just a single basic showcase for each may not have been enough. 

Submitted

Ups...
Sorry, I didn't I didn't notice the tutorial button. My bad.
My critic is nullified.
Good game :)

Developer(+1)

It's all good, the tutorial has it's flaws anyway and introducing each mechanic more gradually is definitely the way if I had had the time to make more levels. Once again thanks for playing and giving feedback.

Submitted

The reference information is nice to have, but it's a bit clunky. At the start of the game. I had no idea what any of the text boxes on that page meant. I figured it out by checking it constantly during the tutorial to match what I was seeing in the tutorial levels to information on that page, but it wasn't as obvious as it could have been. I think it would have been good to have that information as a text element in the level so the player can read it while they're doing the thing that the text explains. That as opposed to needing to click through two menus in order to find that information.

Having both the number and the durability as separate concepts threw me a little at first, especially since the number of conversions until breaking is not obvious from the sprite. (Unless you go back to the reference info and directly compare, which is clunky.) I don't think the durability mechanic is bad, (it's important for a lot of the puzzles) I just think it could be represented better to the player.

There is nothing in the tutorial that mentions that you can pull elements or requires that you do it to pass the level. I only figured level 1 because I remember seeing something about a pull mechanic when glancing over the game description. If it weren't for me remembering that, I probably would have been at that level for a while not knowing an important key to the puzzle.

Undo could use a hotkey, as well as a press-and-hold function to skip a lot of moves really fast.

All that clunkiness asside, the game has some really nice mechanics and you used them well in the five puzzles. I particularly liked levels 2, 4, and 5. Every time I thought I had it, there was just some little complication that got in the way I had to work around. 5 was really tough. I had to rethink the problem several times until I found a plan that worked. As a hard puzzle game lover, this really hit the spot! Great job!

Developer(+1)

Thanks for playing and the very detailed feedback - clunky is definitely the word for this game, I wanted to improve the tutorial but didn't get time so the reference sheet was a "bandaid" fix for it just so the information was somewhere in game. Genuinely forgot to give a tutorial for dragging, probably would have been a good idea. Undo was a late addition, caused by level 5 being a bit vicious for lack of a better term, so the slow pacing is to avoid bugs that occured when it was spammable that I didn't have the chance to otherwise fix. 

Very tempted to come back to this after the rating period to fix it up and polish it.

Submitted

Really fun puzzles, it was really satisfying to solve the puzzles!

Developer

Thanks for playing

Submitted

The little jingle at the end of each level completion is really satisfying! I skipped to one of the later levels and was blown away by the complexity haha

Great job with the puzzles!

Developer

Thanks for playing and the feedback - the later levels are a large step up in complexity from the earlier ones and the tutorial, the jingle lining up with the level load was actually unintentional but it was satisfying so I kept it.

Submitted

Really clever and unique puzzle design. The tutorial was also well-paced. Was a bit of a steep difficulty curve from the tutorial to Level 1, but I really enjoyed working through the configurations. It's also really impressive that you have a granular Undo function. Great job!

Developer(+1)

Thanks for playing and the feedback - the difficulty curve was something I didn't have time to properly tune, tempted to work on this after the jam to try and fix the various areas of jank.

Submitted

Peak video game, very challenging (in a good way) puzzles yippe"!!!

Developer(+1)

Thanks for playing

Submitted

elemental loop

Viewing comments 20 to 1 of 21 · Previous page · First page