Realize the UI is somehow similar to Flow Free. The level design is great. I love how it is all done in a 5x5-7x7 grid, though rectangular grids can sometimes add more flavo.
Just sometimes frustrated due to not having multiple undos. Can add a note when multiple blue/yellow appear.
hkmg
Creator of
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This is so fun. I keep playing until I am sure that I cannot get any higher. I know it can be relaxing but I just keep on focusing on my keyboard and do not have time to appreciate the graphics. Very creative interpretation of the theme. Well done!
p.s. I have the same number of flowers in each round.
The mechanics are introduced at a suitable pace. I love how the leap of faith works. The instructions are clear. Better to have larger texts and be able to destroy the wall in 2-3 bullets. The art style is cute. Can't wait to see more levels. A very solid game overall. Usually I am not a fans of puzzle platformer but I really enjoy playing it. Well done!
The interpretation of the theme is great. The art style is so cute and polished (the graphics reminds me of Patrick's Parabox :D). Exploring how to use and collect different actions is fun. Love how randomness is controlled by the seed to allow strategic plays. A very solid game overall. Might be better to show the effect of the actions while hovering over them.
Cool and interesting idea to combine two games into one and it works perfectly. Very polished art style. Love that my hand controls become worse when I get tired.
I cannot find the suitable upgrades and am fired on Day 3. I don't even realize that I can still work while playing before reading the comments. That's so realistic.
When you grab parts before conveyor belt stops, the part will leave your hand when conveyor belt stops and still moves with your hand.
The concept is very creative and well implemented. Would like to have more levels. Enjoy solving the puzzles and added to my collection.
When I wonder how is it possible that I can pass the tutorial easily but cannot solve level 1, I realize that I can pull tiles backwards (I don't understand what it means by reading the description :( ), it should be taught in the tutorial or mentioned in the ref info. The controls are a bit inconvenient.
The idea of bubble teleportation is interesting and the character is cute. However, it feels like an unfinished game.
The viewport dimension is too small to show the whole title screen and the font cannot display 'b' properly. Can show some screenshots of the gameplay. Should tell us that the character can double jump. The art style of options screen is inconsistent. The bathtub can get stuck in midair, not to mention it doesn't work at all. Would like to see a more polished version.
Btw, if the bubbles are made for spatial loops, then it should not be designed as single-use.
Creative idea that combines rhythm into forming loops. Nice animation in the description showing how the arrows work. Getting the right timing needs some trial and error but it is fun to do so. Hope that it has more levels. Better to tell players that the block will move to the right first. Everything can be made larger, now it feels a bit empty. A simple but interesting game overall.








