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Tilting Islands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1005 | 3.871 | 3.871 |
Creativity | #1526 | 3.581 | 3.581 |
Overall | #2140 | 3.280 | 3.280 |
Enjoyment | #4530 | 2.387 | 2.387 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The world is a scale.
Development Time
96 hours
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Comments
Very cool concept mixing the balance with physics, congrats! It felt a little hard to play though.
Gorgeous artwork and really cool interpretation of the scale mechanic. Well done!
Really nice art and music, feels a vey solid game!
Could do with a little bit of rebalancing, it started to tilt quickly and at that point I just couldn't reach the enemies fast enough to right the ship... so to say, I really do not know what I should do differently. Either shrinking the level to a single screen or adding a mini map for where all those heavy enemies are?
I feel there's a really fun game here with just a bit of balancing, please keep at it!
Artwork is dope! Everything felt so polished. The movement could be a bit faster or maybe you could add some dash to recover the balance. Still really enjoyable!
I think the player should move a little quicker and/or affect the weight much more than the random spawns. It was basically random which side would become heavier, and it spiraled as more things accrued there. Loved the art style so much though, lots of personality!
This is a neat concept and I enjoy the art
Wow love the idea of using a literal scale as the level. Also super impressed how you managed to fit so much amazing art into your game and Itch page in such a short timeframe!
Really cool idea, didn't quite understand how things worked but def had potential. The art and sound was brilliant Well done!
Super cool concept, I loved the character and enemy designs. Got a little bit confused on what to do when the scale was completely tilted and I was just stuck against a block for a while haha. Loved the interpretation of the theme!
This feels like something right out of a Zelda game! Quite difficult but looks great, especially like the enemy designs! :)
Very cool concept and world! This would be the perfect setting for anything you do further! The game is a little ahrd to understand but the art is beautiful!
i really like the world building concept of city on a scale i think the art shows the idea well
that being said this feels like you added way too much mechanics and didn't leave time make them work
the two main problems i had which weren't just bugs were
1 the player way too slow, they need to be able to run from one side of the map to the other for this to work well
2 the player should be the only think affecting the scales, otherwise it should be more clear what is pulling down the scale and were, you could add some more world building here, like "the fate of the scales is tied to the hero" or something like that
Why is it so pretty! Spent a good amount of time dying just couse i found it so pretty, but please explain , what do i have to do to "win" this :D
Very cool idea! I audibly wowed when I first saw what the game was
I couldn't understand what I was supposed to do, kept dying for no apparent reason, and my shield never wored, and the game was STILL fun! Great work on everything! Nice sounds in the background too! I love this!
The sprite work was really pretty I loved how fluid the animation was in the main character's hair. I also think this was a unique and creative take on the theme and the concept of a scale!
I liked the art style, has some philosophy in it, it's like you keep the balance healthy lifestyle, until some mob comes, and brings you beer and cigarettes.
The art style is really clean, the opening menu illustration is SO great. But It was hard for me to enjoy playing, even with the tutorial Gif, it was difficult to understand why the map was going one side or the other and I loosed everytime with the 2nd or 3thr gem in hand. But the core idea is great.