Really strong vibes in this one and just turning dials on a radio is a surprisingly fun mechanic. Also the fact that there's a kind of subtle choice system is very cool. I did kind of figure out some dial setting that meant I didn't really have to mess with the second two dials any more so that made it a little too easy for me
zyzamo
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Wow you managed to build an entire RPG system in 48 hours. Really like the idea of a really fast paced rpg game and the presentation is excellent. It didn't really feel all that fun to me yet but I think with a little bit of rebalancing and making the encounters faster it could potentially be very fun.
I like the concept of only being able to experience a world through a command line interface and the aesthetics really work in this regard. I do feel like there's something missing here before it really starts to feel fun. Maybe there's some interesting mechanics if you take a bit more inspiration from real terminals like adding arguments to repeat commands or piping the output of one command into another.
Really like how you integrated the theme with the gameplay mechanics and the basic loop feels fun to me. Presentation feels really polished and fitting. Can be a bit punishing and tedious when you have to wait around for the goat because you have to restart from the beginning. (there was a graphical issue with the game on firefox, luckily playing on chrome works perfectly as a workaround)
Impressed you managed to make such good feeling platforming mechanics in such a short time! Presentation and polish feel really solid and you even added a quack button. Only criticism for me is that the levels get too punishing too fast, would've been nice if the difficulty eased you into the harder stuff a bit smoother. QUACK (for other reviewers who get stuck: remember to look at the page description for how to get past the platform you have to fall through)
Haha the intro sound effects are so good. Didn't manage to find more people once I got 3 sadly. Didn't really feel the fun factor yet but I can see it being so in the future if you explore some other ways to find people beyond just wandering around in the dark. Anyways congrats on making it to the finish line and hope you had fun jamming.
Really love the concept, being a lighthouse keeper is a really cool interpretation of the theme and the visuals give it a cool retro look. I was a bit confused by the goal of the game and I struggled to remember the controls since the game opened in full screen (might be a bit ugly but I would've just put some buttons prompts on the screen directly). Feel like this could turn into a really cool game if you iterate a bit more on the concept.





