Great work. A simple but satisfying puzzle game. Level 13 was probably the best in my opinion.
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Relax and Resize's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #270 | 3.933 | 3.933 |
Overall | #1090 | 3.633 | 3.633 |
Creativity | #1679 | 3.533 | 3.533 |
Style | #2017 | 3.433 | 3.433 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Can Change the Size of Game Objects
Development Time
Comments
This one is super fun. Great puzzle design, I love when things have multiple solutions! For QOL it would be nice to have a trajectory line for my projectiles. Also I would have liked a little coyote time but I bet that would require reworking some puzzles. Overall fantastic entry!
Really cool creative puzzle game with a nice overall aesthetic both visually and for audio.
Very enjoyable and creative, with a cute aesthetic. The only thing I might suggest is adding a trail to show the orb's path while aiming, to make it a bit clearer. Other than that, it's a great game with a lot of potential for interesting puzzles!
What a cute satisfying puzzle game! The visuals are perfect especially the light cone the player emits. I'd love for the ammo meter to be a bit more visible as it took me a while to find it, and maybe for shots that don't hit anything not to count as it can lead to a lot of reloads. Overall I loved the concept and thought there were some really fun puzzles! Making yourself smaller while in the air and keeping the momentum from the bigger jump was a lot of fun to discover, as was finding out I could resize the goal!
Very well made game. Good controls, good puzzle design, clear graphics, and good music. It could have done with some more difficult puzzles at the end. Also, I think it would fit better for the boxes to have simpler physics, rather then using some RigidBody physics, with unpredictable pushing and rotating physics. They felt very slippery, and the odd tumbling made level 12 more annoying then needed. I personally am not a fan of auto jump when holding space. With the platformer tradition of longer presses equals higher jump, I keep space pressed when jumping for all games, meaning I constantly jumped off corners just when reaching them. There were two levels I found confusing. I feel like I cheesed level 9. I only used one grow pellet, to jump around the level on the right. I could not figure out how to get up in the middle, but the jump I did was by far the most difficult one in comparison with the rest of the game. Also, in level 15, it was unclear where the end coin actually was. But overall amazing work, and good luck on any further endeavours.
PS. Two small things. If you have unity WebGL, you should disable the full screen button itch.io provides, since now there are two full-screen buttons, one of which is useless. Also, it seems currently impossible to get from the win screen back to the menu.
Hey I'm Glad you liked my Game! I tried to make much better levels, however I had a bit of issue of time and was barely able to get 15 out lol. Also, I agree with the jumping; I only realized it was not accurate when my friends played it and were constantly falling off platforms. Also, with level 9, yeah its tricky. So far, I've Seen 2 other unintended Solutions for completing that level. But Hey, don't forget "There can be many solutions"(I'm just saying this because my level designs are below standards). I might make an indicator for levels like level 15 where the coin is off screen. Thanks for the descriptive feedback and the tips though!
I really like the art and the puzzles! The idea is a really good once since you can make a lot of puzzles with just a few simple and intuitive mechanics. I really liked how understandable the mechanics were while still making you think about the solution.
Simple but well executed! The game I spent the most time in so far. Nice work!
Simple but well executed! The game I spent the most time in so far. Nice work!
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