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A jam submission

Relax and ResizeView game page

A Puzzle Platformer Game Made for the GMTK Game Jam 2024
Submitted by ScarfedBlade — 1 hour, 50 minutes before the deadline
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Relax and Resize's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2703.9333.933
Overall#10903.6333.633
Creativity#16793.5333.533
Style#20173.4333.433

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You Can Change the Size of Game Objects

Development Time

96 hours

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Great work. A simple but satisfying puzzle game. Level 13 was probably the best in my opinion.

Developer(+1)

Hey thanks, I'm Glad you enjoyed!

Submitted (1 edit)

Such a cool idea! I'd say it needs more polishing but can definitely see it growing into a bigger game (pun intended).

Developer

Hey thanks for the kind words!

बहुत अच्छा खेल है. मुझे बहुत पसंद आया!
Developer

आपकी टिप्पणी के लिए धन्यवाद

Submitted

This one is super fun. Great puzzle design, I love when things have multiple solutions! For QOL it would be nice to have a trajectory line for my projectiles. Also I would have liked a little coyote time but I bet that would require reworking some puzzles. Overall fantastic entry!

Developer

Haha Thanks for Playing and the Suggestions. I will make the necessary changes when I decide to update the game.

Submitted

Really cool creative puzzle game with a nice overall aesthetic both visually and for audio.

Developer

Hey Thanks a Lot!

Submitted

this game is so good yoo i enjoyed it a lot well done i don't have any negative thing to say, well maybe one thing idk if it's only me but sometime i feel like my jump ain't working.I think it needs laybe some coyote time but other than that amazing job 

Developer

Thanks! Yeah, I agree. I'll add coyote time later when I update the game. Thanks for the suggestion!

Submitted

Very enjoyable and creative, with a cute aesthetic. The only thing I might suggest is adding a trail to show the orb's path while aiming, to make it a bit clearer. Other than that, it's a great game with a lot of potential for interesting puzzles!

Developer

Thanks for the kind words! Yeah I was going to add like a line as an indicator for the aim, but I had a time issue. Thanks for the suggestion though!

Submitted

liked the concept of shooting orbs to make things grow larger or smaller! having the player's jump tied to its size created a lot of interesting interactions and the art style was very well done!

Developer

Hey Thank you so much!

Submitted

What a cute satisfying puzzle game! The visuals are perfect especially the light cone the player emits. I'd love for the ammo meter to be a bit more visible as it took me a while to find it, and maybe for shots that don't hit anything not to count as it can lead to a lot of reloads. Overall I loved the concept and thought there were some really fun puzzles! Making yourself smaller while in the air and keeping the momentum from the bigger jump was a lot of fun to discover, as was finding out I could resize the goal!

Developer

Hey Thanks! You're right about the ammo part. I was going to add icons for the ammo, however I didn't have much time left, so I settled for that. Also, sure! I will change it in the future, so that if you miss or hit a checkered block, you get your ammo back. I'm glad you enjoyed though!

Submitted

Very well made game. Good controls, good puzzle design, clear graphics, and good music. It could have done with some more difficult puzzles at the end. Also, I think it would fit better for the boxes to have simpler physics, rather then using some RigidBody physics, with unpredictable pushing and rotating physics. They felt very slippery, and the odd tumbling made level 12 more annoying then needed. I personally am not a fan of auto jump when holding space. With the platformer tradition of longer presses equals higher jump, I keep space pressed when jumping for all games, meaning I constantly jumped off corners just when reaching them. There were two levels I found confusing. I feel like I cheesed level 9. I only used one grow pellet, to jump around the level on the right. I could not figure out how to get up in the middle, but the jump I did was by far the most difficult one in comparison with the rest of the game. Also, in level 15, it was unclear where the end coin actually was. But overall amazing work, and good luck on any further endeavours.

PS. Two small things. If you have unity WebGL, you should disable the full screen button itch.io provides, since now there are two full-screen buttons, one of which is useless. Also, it seems currently impossible to get from the win screen back to the menu.

Developer

Hey I'm Glad you liked my Game! I tried to make much better levels, however I had a bit of issue of time and was barely able to get 15 out lol. Also, I agree with the jumping; I only realized it was not accurate when my friends played it and were constantly falling off platforms. Also, with level 9, yeah its tricky. So far, I've Seen 2 other unintended Solutions for completing that level. But Hey, don't forget "There can be many solutions"(I'm just saying this because my level designs are below standards). I might make an indicator for levels like level 15 where the coin is off screen. Thanks for the descriptive feedback and the tips though!

Submitted

I really like the art and the puzzles! The idea is a really good once since you can make a lot of puzzles with just a few simple and intuitive mechanics. I really liked how understandable the mechanics were while still making you think about the solution.

Developer(+1)

Hey Thank you so Much!

Submitted

Awesome art and cool mechanics. Level 9 had me stumped though, how do you pass it? :D I enjoyed the puzzles

Developer

Thank you so much! Yeah Level 9 is tricky. You're supposed to jump from the left ledge and throw the biggie Orb while moving towards the coin. It's like putting a basketball in a hoop lol

Interesting puzzle mechanics!

Developer

Thanks!

Submitted

A really cute game with unique level layouts that push the mechanics in interesting ways. It was fun trying to figure out where I should use my limited amount of orbs, especially with some of the spike puzzles.

Developer

Haha thanks! Glad to hear that!

Submitted

By far the most enjoyable game I have played in this jam! 

Developer(+1)

I'm glad you enjoyed!

Submitted

Simple but well executed! The game I spent the most time in so far. Nice work!

Developer

Hey Thanks!

Submitted

Simple but well executed! The game I spent the most time in so far. Nice work!

Concept intéressant car on peut à la fois réduire et augmenter les formes autour du personnage et sa propre forme. Travail abouti. Bravo !

Developer

Hé, merci beaucoup!

Submitted

Just an excelent idea, game and execution! Pretty fun

Developer

Hey Thanks!

Submitted

Super cool mechanic and super enjoyable, very satisfying to complete a puzzle! You gained another rating :)

Developer

Haha thanks!

Viewing comments 21 to 2 of 21 · Next page · Last page