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Amós Monasterio

40
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A member registered Sep 01, 2021 · View creator page →

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¡Gracias por el análisis! Me alegro de que te haya gustado.

¡Me alegro de que te haya gustado! Es un honor recibir este comentario de toda una eminencia de las jams.

No hay mayor orgullo para un desarrollador que ver a alguien consiguiendo buenas puntuaciones en su juego, ¡significa que le ha gustado hasta el punto de dedicarse a conseguirlas! Gracias por jugarlo y me alegro de que te haya gustado.

¡Gracias! Pensé que un sistema de polaridad encajaría bien con la mecánica de crecer y quedarse sin espacio, me alegro de que haya gustado.

¡Gracias! Me alegro de que te haya gustado.

Masterpiece! I love the way it tackles the Wario-like structure, the level design is on point, the enemies and power ups all well thought and the art insanely polished. Well done!

Nice game! 

Clever gameplay loop. You achieved such a polished and juicy arcade-style game that's gonna be difficult to put down. Well done!

Nice game! The art and music are fantastic, and the different sets pretty unique and versatile. All I could ask for is for the cursor to move a bit faster, other than that, this is a nice little game!

Thank you!

Thank you! The idea was the music would be that warning you talk about, as the swap is synced with the rhythm. In a post-jam version I might put in a short countdown before the swap to make it clearer. Thank you for your comment!

Wholesome art style and good take on the reversed Asteroids game. I specially like how you introduced an economy system in such an arcade game. Good job!

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I don't think I get what you mean when you say it penalizes you for letting the ball bounce off the screen, but if it is what I think it is, it seems like you found the one glitch I was hoping no one would find! You're not actually supposed to miss the ball, but there's this pesky bug making it miss some collisions from time to time. Trying to solve it was half of the development time, and I thought I had at least solved the ball abandoning the screen, but it seems it can still happen in some super strange conditions. About the not knowing what to do and the last bricks being tricky to destroy, you're absolutely right, I'll have to fix that once the jam ends to make the goal more understandable and the end-game more compelling. Thank you a lot for your feedback!

Super clever game. The idea is so well executed, the artstyle cohesive and the level design is on point. The only thing I can ask for is for it to clearly show the grid while paused. Great job!

I'm getting that a lot! Guess I'll have to go back to the drawing board to figure out how to solve it once the jam ends. Thank you for playing the game and leaving a comment, I really appreciate it!

Thank you!

Thank you, so glad you enjoyed it!

Sadly you're right, I didn't find a way to solve it that wouldn't just break the game, but I'll certainly try to fix it in a post-jam version. Thank you so much for taking the time to play my game, I really appreciate it!

I decided keeping it as simple as I could was worth the risk of somebody thinking they had to be killed first, guess the fact that there's no way to do a no hit match also builds towards that idea, but since nothing actually changes no matter who wins, I just didn't think that could be a problem. Thank you for playing my game and leaving a comment!

Thank you for coming here just to play my game!

Thank you! So glad you liked my game!

The idea was the role change would be clear enough given that it happens following the rhythm of the song, but you're right, maybe I should have made it clearer with some kind of countdown. Thank you for playing it and writing a comment!

That would have been cool not gonna lie. Thank you for playing it!

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Got that from someone else in the comments. Guess I'll have to go back to the drawing board to figure out how to fix that. Thank you for your feedback!

True, was tight on time and decided to fix some bugs instead of doing that. Thanks for the feedback!

Thank you! I thought the same about those last moments of the game, it truly is almost impossible to get someone to win.

Thank you! Glad you liked it.

I tried to make it without any real dice. The theme is applied in the random outcome of the race. Yes, you get to pick the frog you wanna bet on, but the winner depends on the dice after all.

the original idea was to put a clapping system during the race, didn't have time, though....

Un consejo que siempre funciona cuando quieres hacer el arte de tu juego (y que yo mismo he usado en el mío por el corto tiempo que había para desarrollarlo) es limitar la paleta de colores y el tamaño de los sprites, consigues una estética consistente y un apartado visual atractivo con (relativamente) poco trabajo. En cuanto a los controles del juego, estudia cómo lo hacen los grandes del plataformeo (Super Mario, Celeste, Shovel Knight, etc), calcula cuánto tardan en subir y en bajar, implementa la altura dinámica de salto, cuánto tardan en acelerar y frenar cuando corren; hay bastantes artículos en YouTube y similares que pueden ser una buena guía para pulir este apartado.

La idea es muy buena, y desde luego eres de los que mejor ha aplicado el tema, pero la presentación es muy pobre, y la sensación de juego igual. Te aconsejaría que trabajaras esos aspectos de cara a posteriores trabajos, pues nos guste o no, son los más importantes; un juego bonito y que se sienta agradable de jugar puede ser todo lo genérico que quiera, que siempre se le preferirá sobre uno original pero no tan agradable jugable ni visualmente. ¡Ánimo, ya verás como con tiempo y dedicación consigues juegos más atractivos y apetecibles!

https://a-monasterio.itch.io/limousines-nightmare-tu-juego-a-juicio-jam

Aquí tienes el mío, los datos hay que descargarlos por separado.

https://a-monasterio.itch.io/limousines-nightmare-tu-juego-a-juicio-jam

Aquí está el mío, los datos se descargan por separado.

https://a-monasterio.itch.io/limousines-nightmare-tu-juego-a-juicio-jam 

Este es mi juego, Limousine's Nightmare; los datos del juego se descargan por separado.

El mío es Limousine's Nightmare, los datos se dercargan desde los comentarios, espero que no haya problema...

Básicamente lo que dice el título, es mi primer juego, así que he cometido el terrible error de subir solo el ejecutable, y no me he dado cuenta hasta que no era demasiado tarde. Al final he acabado subiendo los datos a los comentarios, ¿entrará eso en las normas? El juego es Limousine's Nightmare, por si queréis jugarlo, gracias.