Simple idea, but you executed it really nicely. I love how there's an added gameplay element of trying to position the ball right in the middle of where the platform will be when you swap. Would love to see a version where you get a little warning before the swap happens so you can play around it more. Really nice work!
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TUOKAERB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #437 | 4.000 | 4.000 |
Enjoyment | #561 | 3.688 | 3.688 |
Overall | #782 | 3.719 | 3.719 |
Presentation | #1722 | 3.469 | 3.469 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An Atari Breakout based space battle simulator where you and your enemy take turns avoiding and returning the deadly ball.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Once I figured out what was happening it was fun haha. I didn't notice a penalty for missing the ball and letting it bounce off the bottom of the screen, maybe having it destroy a random brick when it hits the floor would be a good idea? that could add more urgency to the gameplay. Also it took quite a long time to destroy the last few bricks, but I was determined to do it!
I don't think I get what you mean when you say it penalizes you for letting the ball bounce off the screen, but if it is what I think it is, it seems like you found the one glitch I was hoping no one would find! You're not actually supposed to miss the ball, but there's this pesky bug making it miss some collisions from time to time. Trying to solve it was half of the development time, and I thought I had at least solved the ball abandoning the screen, but it seems it can still happen in some super strange conditions. About the not knowing what to do and the last bricks being tricky to destroy, you're absolutely right, I'll have to fix that once the jam ends to make the goal more understandable and the end-game more compelling. Thank you a lot for your feedback!
The game is very well executed and it feels very good to play. My only complaint is that it took me a while to figure out what I was supposed to be doing. Once I got the ideia that I have to dodge the ball as the big platform it felt a lot more interesting.
Anyways, the game is great. Congratulations!
I decided keeping it as simple as I could was worth the risk of somebody thinking they had to be killed first, guess the fact that there's no way to do a no hit match also builds towards that idea, but since nothing actually changes no matter who wins, I just didn't think that could be a problem. Thank you for playing my game and leaving a comment!
I like your game too! It is a interesting twist on a pong like style game, quiet enjoyable! Thanks for playing my game too. :)
Small and clever game with a cool implementation for both single and vs player modes.
The Cover Image especially is very styling. Overall good sense of identity for the game.
Good job!
Fun game! At first I thought I was playing against my own past moves haha. Well done :)
Really nice game. It needs a way to get back to the menu after finishing a game though.
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