Nice game, I like the art! It's hard and I feel like my mouse is dying, but fun! Some balancing would be useful, but it's understandable for a jam game. Good work finishing!
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FIREWALL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #803 | 3.980 | 3.980 |
Overall | #804 | 3.733 | 3.733 |
Creativity | #1100 | 3.740 | 3.740 |
Enjoyment | #1153 | 3.480 | 3.480 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Building against enemies that scale in number
Development Time
(Optional) Please credit all assets you've used
See description for full credits!
Comments
Super cool idea, gets pretty stressful pretty quickly, but it's a pretty fun fusion of PvZ style tower defense with tetris, and that's kinda awesome. Would like if clicking on enemies didn't take as long as it gets pretty tiresome to do and kinda hurts my hand a bit, but otherwise, still really great and definitely something I'd like to see explored further.
Really polished! like a finished product out of an arcade cabinet! Probably the only clicker game I can imagen playing. Only thing for me is the mass clicking does get tiring to keep up, but great game!
I love the idea of combining Tetris-esque puzzling with tower defense! I'm left kind of wishing that you actually drop the blocks in real time, like in Tetris, rather than clicking on them in the queue--managing both blocks (good) and enemies (bad) falling at you at the same time could be really fun! I also liked the you could place turrets. I think the turrets should have been cheaper, and I also think the game is a bit too hard in general (which is a common problem for game jams, of course). Overall, great work!
Very good style and idea!
The game is quite harsh - I could hardly achieve that I had 3 turrets at the base at the same time
I basically couldn't buy the most expensive turret) so it's a luxury item
I like that the turrets need to be covered with blocks - that way they last longer
Clicking enemies, especially for a long time and a lot - is not very fun, your hand gets tired quickly
As soon as I managed to more or less survive and place 3-4 turrets, I didn't have time to enjoy the power, because THEY came... BOMBS - they appeared 2-3 in a row, shattering my dreams
I felt like I was in the movie Matrix 3... and my Zion fell
Nice turret game.
It's quite difficult at the beginning, but once you get the hang of it it's easy to continue.
Well done!
In PvZ you just do the right thing to plant the sunflower, making it less fun.
But in this game we are facing creatures much faster than the zombies. Though not well designed like PvZ, this really has a good potential with strategy and agility! I like how you turn the theme into built to scale to overpass the enemys' waves. Great job!
a fun idea, but it quickly turns into a clicker, just since the turrets are quite weak, ends up meaning that after killing 10 guys, you get one turret that cant actually handle even 1 guy themselves, and i never got a chance to get the strongest one but the piercing one felt like they didn't actually do anything. and eventually placing blocks was pointless cause you placing it meant you weren't killing the shooting enemies who enemas quickly obliterated it.
to be frank its so hard it overshadows the game mechanics.
still fun before it reaches that point
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