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STRETCH MOUSE - Jam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #534 | 3.767 | 3.767 |
Overall | #666 | 3.800 | 3.800 |
Style | #1015 | 3.867 | 3.867 |
Creativity | #1040 | 3.767 | 3.767 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's about a mouse that stretches from small to BIG, he's "Built to Scale".
Development Time
96 hours
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Comments
Really fun mechanic that seems to have a lot of potential. The character animations are really top notch. I do wonder if you got the parallax backwards or if that "circling" effect is intended.
Overall a really satisfying and short experience that left me wanting to explore a bit more! Well done!
Those kill effects are a little brutal but undoubtably make doing so super satisfying. The DS era pixel art is also a treat. Good job team!
Really fun! The idea is so interesting, and perfectly in theme for me. The character is beautiful and the grow animation is perfect. The killig with blood everywhere is neat. The shockwave mechanic is a cool idea to feel good at the end. The only thing missing is obviously the walk cycle of enemies. Amazing game!
I wasn't expecting to have a shocked reaction the first time I accidentally killed an enemy. I was on top of them while trying to cross the spikes.. then i accidentally killed him, honestly that was very cool. I like how the expanding mechanic has an overall use like jumping, attacking, smashing platforms etc. I appreciate that type of game design
OMG I REALLY REALLY REALLYYY LIKE THE GAME. It’s SUPOER SIMPLE but still super fun and creative by replacing the standard jump mechanic from platformer game to GET BIGGER and achieve more than just jumping :)))
Great Work <3
the kill animation is so gruesome and i love it. nice animations, music, and art. Great work!
Funny. Maybe add the number of level you are on.
THIS IS SO GOOD. Polished animation, good control, nice FX, and interesting mechanic! COOL GAME
Really interesting way to re-contextualize jumping in a platformer! Nice work!
A very nice game with a cute and fun design.
It's really unique and hard-enough to get dopamine for completing a level
at first i thought it was cute and then GORE!!
but seriously amazing work, i loved the game. great game
its fine cause its a game jam but some things should've been explained better and weren't clear
hey massimo thanks for playing what do you think could’ve been explained/shown better ?
you get killed by the enemies and sawblades on touch but not when big, this isnt immediately obvious so its a little counter intuitive when you need to use that for the double sawblades part
aditionally at this point the player understands that they are safe from enemies and saws when big, and you immediately subvert that with the red sawblades that kill you when big, it's a pretty jarring change when suddenly what youve come to rely on doesnt work and at first i thought it was a bug so i kept trying to tank the red saws
but overall i think its fine as a gamejam project, but if you were to go for a full release, i would reccomend to teach the player these things more explicitely
but i dont think this takes anything away from the overall quality of your game, it was very fun
great game
Graphics and music are great! Awesome presentation all around.
Thank you! Thanks for playing!
I really like the fact that the background moves in my direction!
so that although the camera follows me and i run so fast it dont bother me
really good exprience. thank you!
Thanks!
Cool game, I think it should be more obvious that you can ride on the small guys to get over the spikes. too me a while to work out.
Thanks JMan! At least you got it in the end
Really cool game mechanic, I do feel slightly bed eviscerating the yellow guys though :)
haha thanks for playing!