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Veggie Vanguard: Grow to Glory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #1385 | 3.703 | 3.703 |
| Enjoyment | #1863 | 3.216 | 3.216 |
| Overall | #2210 | 3.261 | 3.261 |
| Creativity | #3888 | 2.865 | 2.865 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you must build your units to scale to succeed! Carefully strategize to choose which units to invest in!
Development Time
96 hours
(Optional) Please credit all assets you've used
Just music that doesn't require credit.
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Comments
Cutle little game with solid gameplay and neat graphics. Great work!
Fun little gameplay loop with adorable art. It's lacking a little depth, but that's honestly excusable for a game jam game. Great work!
Very cool game! had some problems at first with the html5 format, but it as quickly fixable. Very fun and creative game, I'd love to see this expanded, keep it up!
First of all, very neat gameplay loop, I really enjoyed having to coordinate my team with backline attackers that have high attack and low defense, and frontline attackers to tank. Only real issues I had were that the "start combat" button displays right next to the itch.io ui when you aren't full screened, and when you pick a new unit from the rewards, and then choose to deny it, it just moves on and you get 0 rewards. I would've liked a downloadable version as well. I also think that EXP share could be a rare, but very helpful upgrade, and I don't think a max-level animation is really necessary after the first time as it just kinda slows the pace for something you already know. That said, these are all nitpicks, and this could absolutely be the basis for a great roguelike with really cool combat mechanics, and where it is now is very fun! Props to you!
Thanks so much for all the kind words!
Very nice game. Especially like the art. : ) However, on my end the window size seems to be set too large and going fullscreen hides the start combat button. : |
Clearly, the true "scaling" is the steep difficulty curve! (not a complaint) I had a lot of fun hammering out a couple of rounds, and working through the calculus of who to draw out when. Some more juice would be nice in animations and stuff, as those help with engagement during an autobattle, otherwise it's really good!
Theme connection seems a bit loose, but I did like the game a lot. Fun upgrading the units and choosing between the upgrades/modifiers
Haha, yeah originally I had so many ideas floating around about how I could emphasize the need to build your units in a way that they scale to the late game challenges... but overscoping my old friend. Had to cut out a lot of ideas unfortunately.
SO cute! I love the art and theming. Its really good to play through, very stisfying!
score at the end would be nice.
Haha funny thing... I originally had the makings of an online scoreboard but my NETcode broke... Thanks for playing though!
very pretty game, found myself playing it for ages. one thing i would like to change would be an indicator for the round ending and also little descriptions for what defense/attack/heath mean for a new player. amazing game
Cute sprites with a satisfying game loop! I could see this system being in some slay the spire like game-- Please revisit this after the jam, so fun! Minor nitpick is that the text is a bit small, especially for the health, but again, just a nitpick! Aside from that, if you have the time, I'd be thankful if you could take a looksy at our game!
I like this combat system where the order you position your units has an influence on the fight. It gets a bit repetitive after some time, maybe one big enemy could have been a good addition (though a lot more work I agree). Good job!
I really liked this one. Satisfying gameplay loop, and very intuitive. You could make a commercial game out of this concept. And the art is very nice!
Amazing art and fun gameplay, nice job!
Really cute submission, I really like how you have to level up each of your characters as you go. Its a great idea, nice!
Reminds me of Super Auto Pets! Really fun, could see it getting really fun with some more special characteristics of each character! Great work!
This game brings back online platform games!! I had a blast. I only wish there was a setting to re-use last round roster, but it's no deal breaker.
I too, played for too long. The art is great, the mechanics are fun and intuitive, and there's enough complexity to hold my attention for awhile. The one thing that's missing is difficulty ramping. The thing that ended my run was boredom, but it would've been really cool if it had been an intense situation instead.
Seriously though, this game is great.
Thanks for playing and glad you had fun! Yeah for difficulty it was definitely the hardest thing to adjust. Any roguelike veterans seemed to find it quite easy, and I didn't have as much time to tinker with specific numbers as I'd have liked... thanks for the feedback!
I played this game for way too long. The art style is super cute (potato boy is amazing) and the gameplay was really fun. Great work!
Glad you enjoyed it haha. All hail big starch
Super cute little game, arts lovely.
Thanks for playing!