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Scalesmith - Age of Dragons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3746 | 2.628 | 2.628 |
Overall | #4617 | 2.527 | 2.527 |
Creativity | #4824 | 2.558 | 2.558 |
Style | #4958 | 2.395 | 2.395 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you play as a blacksmith who builds upgrades at a forge using dragon scales.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Nice job thinking ahead and preventing players from cheesing the game; for instance how you can't hurt enemies from a distance if they're not aggro'd to you yet, or how you can't heal from the fountain while being attacked.
great sound effects, and I like the different sword options!
fun little game, i appreciate that the implementation of scales are dragon scales, the only one ive seen so far
Nice game! The wolf gave me a run for my money the first time I saw him.
A cute, succinct rpg, though the difficult jump from slimes to wolf boy was a lil intense lol
This is a nice RPG
Really like the open world immersion in this game. The music is very well made and graphics are up to par. Only thing I would want is to have an arrow showing me where to go or something to give me guidance.
Scaling for Scales. Great Job. Had fun gaining more and more power
The mountain soundtrack becomes really jarring after about 5 seconds. Other than that, I really enjoyed this. Hopefully, you'll continue to dev it. I'm putting it on my list of games that I'm gonna be playing after the jam.
Great work!
Thanks so much for the kind words :) I'm looking forward to working on the game when not on a time constraint, so I can really move it towards my original vision. Music will definitely be something I take some time to improve!
Good work! I like playing it. Here is some feedback.
Things I like:
Things I didn't like:
Thanks for the feedback! I think that's a really good point with the camera shake and dodging. I'll try to swap around some effects and see if I can make it feel better.
Really good work! I like the little touches like the character switching hands to look where he's aiming.
Thanks my fellow dragon scale/blacksmith enjoyer o7 I appreciate you playing my game, and yours was so awesome too!
I really like the spritework and the music. It suits the game well.
Thanks, those were the parts I had to rush the most so I'm glad you enjoyed them :)
Really nice work for a solo dev game! Can definitely be a legit game with more time on it
Thanks a lot! I hope I can make something as cool as your team one day :)
Pretty fun game, my monkey brain got completely hacked by the simple gameplay loop
haha thanks, it's because the person who developed it(me) has a pea brain XD
Cool! Weirdly, the projectiles were invisible on my computer, but I could see them clearly on my friends pc. Still, it had a fun progression system, and has a lot of potential. What I miss is some kind of indicator of ability cooldowns and firerate and so on. High expectations for a gamejam, this is still great. Good luck!
I appreciate the feedback! I definitely got a little ambitious considering my inexperience. I'm super glad you mentioned those things so I know what I can iron out. I also really like your ideas about the indicators, I'll be sure to look into implementing that once we're allowed to update the games! Thanks again for playing :D
Well done, very cute for sure
thanks :))
I love the style! Its pretty hard to me haha. Shooting with a sword for sure
Haha yeah my lack of melee combat knowledge really spiced up the mix XD and stacking those mugs is quite the challenge as well, I've got quite the spill to clean up!
this has a nice charm to it :) nice work
thanks so much :D
I saw you had a high karma rating so I thought I'd drop by and leave you a good review!
Aw thanks! I made it a personal mission to help out everyone I could that didn't have reviews yet haha
Really nicely done!
Thanks!