That title says bumba
YupCup
Creator of
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Episk Jona! Par biter med feedback:
- Jeg døde noen ganger, som ikke gir mening, for jeg er perfekt. Må være en bug.
- Jeg likte spillet, som ikke gir mening for jeg liker bare meg selv.
- Du bør ikke bruke Esc som en knapp i WebGL spill for det lukker fullscreen modusen.
- For mye vann. 7/10
Revive som mechanic er veldig lurt når man viser fram spill til folk som gir opp alt for lett (meg), og det føltes likevel som at spillet hadde konsekvenser for dårlig spilling, så setter spillet opp til en god:
7/11 (høyere tall = bedre)
Nice game! It was fun and felt responsive! Good work! The water could use some additional frames. It kinda hurt to look at in full screen because it moved so fast. Otherwise I liked the art! Good luck on getting some more reviews! Leaving comments is the way to go if you want people to check out your game
At first I played this without sound, and holy cow the music made a big difference! The game is satisfying and fun, and has a nice difficulty curve. I played it until i’d nearly upgraded everything!
To improve the project I’d focus on gamefeel, and the near miss mechanic. The near miss mechanic was the part I had the most fun with, and what kept me playing. What could you do to make near misses even more satisfying? A combo system, speed boosts, and particle effects come to mind. You could take inspiration from SUPERFLIGHT, in which you gain more points the longer you stay in danger. The 10th near miss in a short period could reward way more points than the first. Showing how many points you get for each near miss could also feel good.
Otherwise you could improve gamefeel by making the launch have more impact, for example by zooming out upon launch. You could also further emulate super toss the turtle by having fuel drops and only having the player lose after a few seconds without fuel. Oftentimes in super toss the turtle you think a “run” is over, only to barely stumble over a launch pad or something similar.
Thank you again for a great comment, and good luck!
Well done! The theme was cool, and the movement felt satisfying. Some critiques: I didn’t get that you couldn’t shoot behind yourself before a friend told me. Maybe an audioqueue or something might help with that. I’d thought there was an ammo system that wasn’t displayed. The fact that you got attacked while reading was also kinda irritating. Setting time.timeScale to 0 while reading might help with that. Good luck!
Thank you! I’d absolutely agree on the loss of character on the art. The original was drawn on my phone with my thumb, and while I enjoy some parts of the artstyle it created, I never want to draw a whole jam project like that again. I’ll try to experminent with some new brushes! As for the small amount of changes, the programmer on the team was less available than originally anticipated, and we didn’t have time to add much. We’ll work on that post-jam.