I did it! I beat Balck! Even with simple graphics you fit a nice amount of personality in here. I like how the eyes point where you're moving
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POSYOS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1488 | 3.347 | 3.347 |
| Overall | #2213 | 3.259 | 3.259 |
| Creativity | #2631 | 3.245 | 3.245 |
| Style | #2684 | 3.184 | 3.184 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Game is designed around image scaling. The goal: Be bigger than your opponent in order to defeat them.
Development Time
(Optional) Please credit all assets you've used
All assets (art, music, programming etc.) are original, made specifically for this game by myself.
The game was made in GameMaker.
Game was made over 72hr period but totaled up took roughly 8-9hours to make.
Comments
Really neat game - simple and a lot of personality. It's great that each boss feels different, and I felt pretty smart when I realized I could bait the enemies to eat the wrong orbs. My two comments/suggestions: 1) it would be great to have one more verb as a player - maybe a dash or knockback or something like that and 2) I'm not sure if this was intentional or not, but diagonal movement is faster for the player than cardinal direction movement (if it wasn't intentional, you probably just need to normalize the player movement vector to have a magnitude equal to 1 - if it was intentional, ignore me!).
Two valid points I will take note of. It's a very basic concept game. I have grand plans for it. The diagonal movement is just an error on my part. My code is a mess, I literally just wanted it to be barely playable as I spent more time on the visuals and sounds. Thanks for trying out and offering supportive feedback.
Well done! I love how the last enemies force the player to use all the mechanics that the orbs offer! Pretty fun experience!
This game is pure fun! Love the unique twist on the gameplay, and the music kept me hooked.
Not sure if this game drew any inspiration, but it reminded me of the Mr. Vile minigame in Banjo-Kazooie.
That was fun! Simple and efficient, thanks for the great time, congrats on making this in so little time, nice job!
Art and Music is really great here and the idea is simple and easy to understand. Levels could be made to be Unique a bit more.
I believe the idea was to have the player get bigger then destroy enemy, But sometimes you can just be small and still destroy it.
Such a clever idea and the game is so much fun. Imagine how much better it would be with multiplayer.
wow this was pretty solid, and seemed quite polished for how simple it is
≽^- ˕ -^≼
Pretty fun entry with some really creative concepts, and it reminds me a bit of Megaman, but I can't really pin down why..... Anyways, one of the most creative games here, and a good job in general!
I love the idea to have an enemy racing with me. That is an inspiration!
And the eyes always pointing to the forward. Good details! Thank you for the treat!
At first I thought it might be cool, it you'll have more control over enemy movement to let him eat white dots... And basically in the next level dude start to run for me and I thought... aha, that's interesting... And then more and more enemies approached with slightly different behavior.
I really enjoyed the game. Much more than I thought at first.
Art is consistent. Each enemy has his own OST which is cool! Player character moving eyes toward movement is a nice touch. Maybe if enemy looked at their current target it might be small improvement in that direction which I wanted to be there.
Very well done! And don't forget to check other games... including our of course :)
Haha their eyes were supposed to move but my code is a mess with the limited time scale and constant breaks between but appreciate you point that out. It is there just need to get it to work. Thanks for trying it out and the kind words. I'll be sure to check yours out. Wish I could try every submission. They're all fantastic.
Cool idea, but I didn't get that I was supposed to hit the other guy until reading the game page. Maybe have it so that there's a noticeably different animation when you can bump them? Sorta like how pacman's ghosts completely change color when you can eat them?
Very fun, very simple no need to overthing stuff, it works like a charm so for me it's a 5/5 ! :D










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