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(+2)

Really neat game - simple and a lot of personality. It's great that each boss feels different, and I felt pretty smart when I realized I could bait the enemies to eat the wrong orbs. My two comments/suggestions: 1) it would be great to have one more verb as a player - maybe a dash or knockback or something like that and 2) I'm not sure if this was intentional or not, but diagonal movement is faster for the player than cardinal direction movement (if it wasn't intentional, you probably just need to normalize the player movement vector to have a magnitude equal to 1 - if it was intentional, ignore me!).

(+2)

Two valid points I will take note of. It's a very basic concept game. I have grand plans for it. The diagonal movement is just an error on my part. My code is a mess, I literally just wanted it to be barely playable as I spent more time on the visuals and sounds. Thanks for trying out and offering supportive feedback. 

(+1)

My code is also pretty rough (in my game, there's a bug where you can get part of your previous round's score to count towards the score of a new round :D). Awesome job - I'm looking forward to seeing how you update it!