A moody game with such a satisfying gameplay loop! Like, seriously, flinging my mouse around the screen to collect information about stars was just so juicy and satisfying, 10/10 game feel there. I also loved the decisionmaking and strategy involved in placing your platforms, since having platforms closer together can be an advantage since it'll be easier to whip your mouse around, but you also want to pick areas with lots of stars. For some feedback, while the game works well as a semi-idle game(a bit like cookieclicker), I would love to see how it would feel with a bit more stakes, like a timer or something to make it more frantic, but I understand if that's not the kind of game you want it to be. Anyways, great game! One of the most satisfying and polished submissions for sure.
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A truly peak minigame-mayhem-wario-ware-deltarune-explosion type game! The minigames themselves were fun and offered a lot of gameplay variety, and the upgrade system was a great way for the player to reduce difficulty on some of the more complex games that required extra attention to not fail (mostly lawn mower and FNAF for me). There are so many different ways the player can strategize around these upgrades to help them win, which makes the game really interesting(I found that I could basically turn the clown mini-game into a money farm if I cranked up the max number of mistakes, since the tomatoes only really hit the clown every once in a while). The level of game juice and polish on this thing is also insane, from the interactable title screen to the crazy death screen, everything just feels really fun and good to play. Anyways, amazing job on this submission, definitely one of my top picks for the jam!
A speedy and engaging submission that was chock-full of juice and game feel! I think it would have benefitted from the camera being zoomed out a bit more, since going at fast speeds (the more fun thing) usually led to me getting hurt because enemies felt like they came from out of nowhere. I also think it would have been cool to have the ability to jump on enemies to kill them, to give the jump move a bit more purpose, and also give another way to kill enemies that doesn't require slowing down to shoot them. Other than that though, I had a lot of fun zooming down the highways to collect more juice. Good work on this submission!
Loved this game! It was a bit difficult to grasp at first, but once I got the hang of it, this game ended up being some of the most fun I've had in the jam. The blackjack mechanic was the best addition by far, since it's a big risk but it can pretty much double your money if you play your cards right. But it's also pretty quick, so you can often play a hand in between orders or while you're waiting for your meat. For some feedback, sometimes if I lost all my money in blackjack I'd be unable to buy new ingredients, so I would just have to wait until my customer got angry and time ran out before I could play again. Polishing the game to account for some of these moments and just give a loss/restart immediately would be appreciated. Overall though, very spiffy game, one of the best in the jam for me!
I'm gonna be honest, the flies don't really have any lore significance, at least they weren't created with the lore in mind (I guess they could be seen as foreshadowing that the man is going to die soon). Mostly, I just wanted a mini-game that could break up the somewhat basic mechanic of "wiggle the man's body parts," and flies that moved around the screen was the best idea I could think of. Thanks for playing, tho! Glad you enjoyed it
A challenging, fun, and interesting idea! Definitely one of the most replayable games in the jam, especially with the leaderboard. Since the game is basically infinite, I think it would have been a bit more engaging if you made it get harder over time (either by making the conveyor belts get faster over time or adding time limit of some sort). Other than that though, fun game!
Pretty spiffy game with great art and dialogue! Loved the whole silly premise of it, and it was pretty satisfying to learn all the customer patterns. For some feedback, I think increasing the difficulty over time would have been nice, especially since it's an infinite game. I just would've wanted to see more drastic penalties for doing the wrong thing once you got further into the game, to give it a bit more progression. Other than that though, I had a good time managing some Karens! Good work!
One of the most unique concepts in the jam by far! Having to use the names of the kids as game controls was such a cool idea that was expanded on well with the wario-ware core gameplay, and the goofy dialogue and premise just added another general layer of craziness to the whole thing. Overall, very spiffy game, good work on this!
A really interesting take on the managing theme! Managing the balance of your team's stats was a unique idea, and I think it was executed well here. One detail I especially liked how when one teammate reaches the exit, they essentially become immobile until the rest of the team gets there, which incentivizes players to level up their characters evenly, rather than put all their speed stats into one like I did lol. Anyways, cool game bro. Would love to see what it would look like if you expanded it further after the jam.
From one Man Aging game to another, great work on this! Great take on the concept, with the character losing their power-ups as the game progresses. Loved how the time 'resource' was also tied to attacks, which incentivized you want to manage your attacks to be as efficient as possible, I just thought that was some neat game design. My one piece of feedback would be to add some sounds to the enemies, I just think it would help give them and their attacks a little more personality and telegraphing. Other than that though, spiffy game!
Such a cool game with great art and music direction! Animations and sound reminded me of Ocarina of Time in the best way. I also really liked your take on the theme as being more of a survival resource manager, the balance of needing to eat, drink and still find time to walk back and sleep was quite engaging. Good work on this, would love to see it expanded.
A cool and frantic managing concept! I found throwing the disks to be a fun mechanic, definitely more enjoyable than just walking around and putting the disks in. For some feedback, I think it would have been nice to include the controls themselves in the tutorial, rather than it being a separate section on the menu. Other than that though, great job, I'd love to see what it could become with a bit more juice and music!
From one Man Aging game to another, good work! The high point of this one is absolutely the noir artstyle, it's just such a cool and well-executed style and the animations here are really well done too. While intriguing at first, I think the whole concept of looking at ids and finding their age could have used an additional twist of some sort, just to jazz things up a little bit and give the gameplay a bit more depth. Other than that though, cool concept and art, I'd love to see it expanded further.
A fun and sweet little game that feels like it could be found on a 30 year-old thumb drive that you find in your uncle's attic. Even though they were pretty simple, I still thought the all the character designs had a lot of personality. For some feedback, I think it would have been nice to get a cleaner resolution for the game, because at least on my monitor the game came out looking a little blurry. Other than that though, nice, wholesome game!
This was a bit confusing at first(even with the super cool employee training video), but once I got into the swing of things I had a really good time managing my little whutzhit or whozhit or whatever those little guys are called. If you were to add anything, it would probably just be making each factory-machine different visually (I thought they all did the same thing at first), but other than that, great game! First one that really made me feel like a true manager.
A really cool idea with good execution and lots of content! The steady progression of mechanics and rings was well done, albeit a little boring at the very beginning when you only had one or two rings. I very much appreciated the map that was given at the beginning of every level, since that's arguably the most important piece of UI in the game. Overall, a cool game concept that was expanded on very well. Great work!
This one was such a blast! I can tell you spent a good bit of time adding in all that juice, because this one just feels really good to play, with everything from the hitstop to the satisfying score at the end. The skill ceiling for this must be really high as well, since I accidentially pulled off a bunch of crazy plays while trying to improve my time. I'd really reccomend turning this into a micro-speedrunning sort of game, it just has a lot of potential. Great work!
A really unique story game with some good animations! I like how the environment gets more difficult to manuver as time goes on, and as you uncover more of the story. Trying to piece the narrative together through the clues was also a good time. For some feedback, The overlap on the sprites is a bit off at times, with the player character clipping through objects they're supposed to be in front of. Other than that, a solid submission! Congrats!
A really fun, creative, and good looking game! I love the idea of moving in a circular loop, and adding projectiles into the mix was a nice element as well. The chase sequence where you switch directions was really fun and enjoyable as well, and made the gameplay more frantic and fun! The crazy artwork and music also add to the experience a lot, and tie the whole thing together. For some feedback, I think that it could be a little more clear when enemies and the star thing in the center are going to shoot, telegraphing that a little more could make the game even more good to play. Overall, I really liked this one, congrats on the great submission!
















