Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PineappleApricot

408
Posts
1
Topics
15
Followers
9
Following
A member registered Mar 05, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

Very fun game with some cool vibes! Everything felt very polished and easy to understand, from the interactable tutorial to the well developed pouring minigames. I think it was a good touch how the player was restricted from looking behind them, to keep players from getting confused since everything they need is right in front of them. Overall, this was just a fun experience with a great mood built through the art and music. Good work on this!

This was a really fun and well executed concept! I thought the timer in this was very well done, with it being a physical presence that you have to insert coins into to flip over, so you can't get too carried away with destroying objects and still have to leave enough time to run over to the hourglass, and I just think it enhances the other mechanics in the game very well instead of dragging them down. I also liked all the warioware-y mouse minigames, and how easy to understand they were while still being fun. Overall, this is just a very solid submission, and some of the most raw fun I've had in the jam. Good work on this!

Glad you had a good time winning :O

Thanks for playing and for the kind review!

"great minds think alike..."

Thanks for playing and rating!

Glad you found it fun. Thanks for playing and rating!

I tried to focus more on narrative and game feel this time around, so I'm glad you liked those elements :O

Thanks for playing and rating!

I'm really glad you liked the 2.5d stuff, since I spent a VERY long time fighting with Unity to get that to work correctly lol

Thanks for playing, glad you liked it!

I think one of the coolest things about this jam and game jams in general is that even if two people make a game with the same exact idea, the games can still turn out completely different :D Thanks for playing, glad you enjoyed!

Very glad you think so! Thanks for playing, happy you enjoyed and want to see more.

This was Absolute Cinema, and definitely one of the funniest and most creative games in the jam! The greyscale movie scene and the way it synced up with the music was so well done that it never got boring, even after my many failed attempts to get the audience score up. My one piece of feedback is probably just to make the criteria a bit less cryptic (I made it to the credits, but I wasn't quite sure why that run in particular had lead to a 100 critic and 92 audience score since I didn't feel like I had done anything different), but other than that, this was an extremely fun game with an amazing concept, probably one of my favorites in the jam so far. Good work on this submission!

A pretty simple but very enjoyable game! I like how eating the townspeople had a double incentive to it: eating them both gives you more time to find the shrines, but also makes you faster so you could outrun the hunters. And in a jam of games with extremely complicated text-based tutorials, it's nice and refreshing to play a game where the goal is as easy to understand as "eat the townspeople, find the shrines, and don't run out of time." Overall, this is just a fun, intuitive, and spooky game with a great vibe! Good work on this... why didn't i think of that?

I was a bit confused at first (because I'm an idiot who skims tutorials), but once I realized how to play the game became very fun very fast. This was a frantic test of how well I can do addition in my head on a timer, and I enjoyed it a lot. For some feedback, I think it would be nice to make the timer a bit more prominent, both in its size on the screen and perhaps some additional ticking sounds when it gets close to zero, since I sometimes found myself getting so locked in on the game I was suprised when the timer went off. Other than that, good work on this submission!

Very spiffy game with some fun controls! I enjoyed reading the various texts from my extremely evil corporate boss, I had a very good time accidentally bumping into nearly every car while speeding down the highway. For some feedback, the camera turning around when the car was in reverse felt a bit unneeded, and was more discombobulating than anything else since it effectively reversed your left and right controls as well. Other than that though, this game was a good time, one of the most addicting in the jam. Nice work!

This is a simple but very addicting game that reminds me of those stupid rigged machines they have in carnival arcades, except fun. The premise is simple to grasp, and all the various modifiers and upgrades expand upon it well. I really liked the "double or nothing" mechanic as well, and thought it tied in to the rest of the game in a fun way. Overall, this is just a fun balatro-ey experience, good work!

This is a really fun and scary game. I like how there's no official "tutorial" and you're just thrust right into it with a vague idea of what you're supposed to do. The combination of needing to make burgers on time but also destroy the eyes leads to some interesting gameplay, where sometimes you can get tunnel vision on the burgers and forget the eyes are even there until the screen starts turning red. I also really liked the fast and somewhat slippery movement, because it let me be efficient and zip back and forth for ingredients very easily. For some feedback, I think it would've been nice to have the ingredients be shaped differently, since in the dark lighting they can all often look like the same ingredient and I would get confused sometimes and mess up an order. Overall though, this was a really fun horror game with a great sense of atmosphere and gameplay. Good work!

This was a fun and spooky strategy game! I found it really satisfying to arrange and re-arrange the upgrades and towers to be in the most optimal spots, and I think that central mechanic was really interesting. The upgrades and troop types themselves all fit together well, and there was never really a definite 'best' choice when picking upgrades. For some feedback, I think it would have been nice if the third section was a bit more interactive rather than just waiting for everything to play out, and it was also a bit confusing how the different mouse options interacted with it (using the 'upgrade' option sometimes made my troops bigger during the battle section, but it was unclear what that did exactly). Other than that though, this is a very well done submission with great art and mechanics. Good work!

Probably around half the development cycle was spent on said JUICE so I'm happy you liked it! Thanks for playing, and looking at my work :O

Well, one can only hope🤞 Thanks for playing!

Yea, I thought the long nose looked funny so I kept him like that. Thanks for playing, glad you enjoyed!

Glad you liked the game and its accompanying cutscenes. Thanks for playing!

This was a bit difficult at first, but once I got the hang of the mechanics it got very fun very fast, especially as the grid and upgrade options expanded. The music and art are great, and the game is chock-full of juice and game feel as well. My only pieces of feedback would be to have a proper tutorial and a faster restart after dying (I died a lot), but I understand if you weren't able to include those because of the time constraints. Other than that though, great work on this fun and polished game. Backflip!

Such a cool game with a bunch of fun ideas! The loop of only having five attacks to use per level is very creative, and is expanded upon very well with the upgrade system. I also liked how enemies were both hidden and inactive while in shadow, which was a nice touch since it added a bit more strategy to how you attacked as opposed to just making it a wave shooter. Overall, this is just a fun, juicy, polished game with cool explosions and I'd really love to see it expanded after the jam ends!

Fun game with a cool premise! All the minigames felt really good to play, and the ability to sprint into customers and knock them over was a really fun touch. For some feedback I think it would be nice if it was more clear when you were able to mess stuff up without suspicious, but maybe there was a good indicator of that and I just wasn't paying attention. Other than that though, this is a frantic and enjoyable bar-sabotage game. Good work!

A simple but very fun arcade game, I especially love the dual-use of oxygen as both a health bar and a timer! I like how the area is built like asteroids or pac-man in the sense that it loops in on itself, I thought that made the game a lot more fun since you could essentially rocket to the other side of the screen very easily. Overall, this was a fun game with some decent challenge. Great work!

This is definitely the most raw fun I've had in the jam so far. I love how the difficulty increases over time and eventually you have to start thinking about the movement of the basketball hoop when lining up your shots. After playing, I think it would be cool to add a bonus or multiplier to your score if you sink a shot just before the clock hits zero, since the slow motion clock made me think that would be the case, and it would be cool to reward players who take bigger risks and wait for the clock to go down, or make the feeling of sinking a last second shot even more exciting. Other than that though, fantastic game idea, I would really love to see it polished and expanded upon!

From one randomly generated runner to another, this is a really fun game! I really like the left and right turn obstacles that can occur, since both force the player to do something besides weave around obstacles, and they obscure the upcoming obstacles which leads to the player needing to react quickly after getting past them. For some feedback, I think the spawning of the apples might've been a tad too random, and I would sometimes see apples that I really needed (low hunger) spawning in locations where were literally impossible to grab without dying. Other than that, fantastic submission! Really encapsulates that universal feeling of being a hungry boar running through the woods and looking for apples.

(1 edit)

Such a cool double-interpretation of the theme! I liked how both forms had advantages and dissadvantages (you can glide faster as a bat but you can't wall jump), and I also liked the checkpoint mechanic and deciding if it was worth it to use your precious time to be able to restart faster in a difficult section. For some feedback, while the optional challenges were really fun to complete if you went out of your way, I wish there was a bit more mandatory challenge as well, especially in the level with all the time doors. But other than that, this a very fun and polished platformer, great work on this!

Fun game with a unique idea! Personally I'm terrible at minesweeper but I still managed to have a good time. Slowly uncovering tiles in minesweeper really made it feel like I was mapping out an unfamiliar dungeon, and I think you did a really good job at making minesweeper feel more interactive and scary. Good work on this!

Definitely one of the most unique and fun games in the jam. I love when puzzle games make me feel like a genius for figuring out really simple stuff, and this one certainly accomplished that! I love how many different mechanics and twists you were able to use on such a seemingly simple idea, and this game also has a really cool vibe with the dotted art and what I'm pretty sure is adaptive music. Great work on this!

A moody game with such a satisfying gameplay loop! Like, seriously, flinging my mouse around the screen to collect information about stars was just so juicy and satisfying, 10/10 game feel there. I also loved the decisionmaking and strategy involved in placing your platforms, since having platforms closer together can be an advantage since it'll be easier to whip your mouse around, but you also want to pick areas with lots of stars. For some feedback, while the game works well as a semi-idle game(a bit like cookieclicker), I would love to see how it would feel with a bit more stakes, like a timer or something to make it more frantic, but I understand if that's not the kind of game you want it to be. Anyways, great game! One of the most satisfying and polished submissions for sure.

too true. Thanks for playing, glad you liked it!

A truly peak minigame-mayhem-wario-ware-deltarune-explosion type game! The minigames themselves were fun and offered a lot of gameplay variety, and the upgrade system was a great way for the player to reduce difficulty on some of the more complex games that required extra attention to not fail (mostly lawn mower and FNAF for me). There are so many different ways the player can strategize around these upgrades to help them win, which makes the game really interesting(I found that I could basically turn the clown mini-game into a money farm if I cranked up the max number of mistakes, since the tomatoes only really hit the clown every once in a while). The level of game juice and polish on this thing is also insane, from the interactable title screen to the crazy death screen, everything just feels really fun and good to play. Anyways, amazing job on this submission, definitely one of my top picks for the jam!

Glad you enjoyed it! The flies were mostly there as a way to switch up the gameplay of "wiggle around the man's body part," but I might have put them in there a few too many times.

(1 edit)

Wow! Thanks so much, glad you liked it! :D

(1 edit)

A speedy and engaging submission that was chock-full of juice and game feel! I think it would have benefitted from the camera being zoomed out a bit more, since going at fast speeds (the more fun thing) usually led to me getting hurt because enemies felt like they came from out of nowhere. I also think it would have been cool to have the ability to jump on enemies to kill them, to give the jump move a bit more purpose, and also give another way to kill enemies that doesn't require slowing down to shoot them. Other than that though, I had a lot of fun zooming down the highways to collect more juice. Good work on this submission!

Loved this game! It was a bit difficult to grasp at first, but once I got the hang of it, this game ended up being some of the most fun I've had in the jam. The blackjack mechanic was the best addition by far, since it's a big risk but it can pretty much double your money if you play your cards right. But it's also pretty quick, so you can often play a hand in between orders or while you're waiting for your meat. For some feedback, sometimes if I lost all my money in blackjack I'd be unable to buy new ingredients, so I would just have to wait until my customer got angry and time ran out before I could play again. Polishing the game to account for some of these moments and just give a loss/restart immediately would be appreciated. Overall though, very spiffy game, one of the best in the jam for me!

because funny. thanks for playing!

Thanks! Glad you liked it :O

Never too early to start thinking about that legacy...  I'll be reaching out on discord soon probably, I wanna see that gameplay :D Thanks so much for playing, and for the kind review!

I'm gonna be honest, the flies don't really have any lore significance, at least they weren't created with the lore in mind (I guess they could be seen as foreshadowing that the man is going to die soon). Mostly, I just wanted a mini-game that could break up the somewhat basic mechanic of "wiggle the man's body parts," and flies that moved around the screen was the best idea I could think of. Thanks for playing, tho! Glad you enjoyed it