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PineappleApricot

348
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13
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A member registered Mar 05, 2024 · View creator page →

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Thank you! I'll be sure to make sure my future games' pages meet the guidelines before I publish!

Currently, only my first 6 games show up when you search my username. I currently have 14 games on my profile now, and nearly all of them have been released publicly for multiple months. Is this just a common thing with itch.io, or is it a glitch of some sort?

Thanks,

PineappleApricot

Thanks! Glad you enjoyed it and liked the graphics!

A really unique story game with some good animations! I like how the environment gets more difficult to manuver as time goes on, and as you uncover more of the story. Trying to piece the narrative together through the clues was also a good time. For some feedback, The overlap on the sprites is a bit off at times, with the player character clipping through objects they're supposed to be in front of. Other than that, a solid submission! Congrats!

A really fun, creative, and good looking game! I love the idea of moving in a circular loop, and adding projectiles into the mix was a nice element as well. The chase sequence where you switch directions was really fun and enjoyable as well, and made the gameplay more frantic and fun! The crazy artwork and music also add to the experience a lot, and tie the whole thing together. For some feedback, I think that it could be a little more clear when enemies and the star thing in the center are going to shoot, telegraphing that a little more could make the game even more good to play. Overall, I really liked this one, congrats on the great submission!

Thanks for the feedback! Audio mixing is something I've struggled with in the past, and I definitely agree that many of the sound effects (mainly the synth noises) are a bit too loud. Thanks for playing and rating, I'm glad you enjoyed!

I wholeheartedly agree! Thanks for playing and rating, glad you enjoyed!

Thanks! Glad you liked the polish and the visuals, since I spent a lot of time on those!

Thanks for playing! I spent a lot of time on the graphics, so I'm happy to see you enjoyed those!

Thanks for playing and rating! Glad you enjoyed!

A really fun game, I especially like how you've used the idea of an ouroboros as something other that a snake remake, and instead a means to explain the looping story of the game! The art feels quite polished, and I especially like the transition into looping a level. The looping mechanic is also well done, and I like how you're encouraged to not set off certain moveable platforms in order to be able to collect all the crystals, which gives an additional level of challenge. For some feedback, I would have liked a quick restart button, since I failed quite often (skill issue, i suppose), and it was a bit annoying to have to navigate to the menu and click the button every time. Other than that, great game! Congrats on your submission, fellow Ouroboros title!

A really cool story-focused game with a really good atmosphere and general vibe! It was really fun to watch the story unfold, and it always kept me on my toes thinking, "what's gonna happen next?" The environment and game you created is so detailed it's honestly insane you were able to make it in just 4 days! Great submission, scariest one I've played so far!

An extremely fun precision puzzle platformer with lots of mind-bending twists! The character controller was really good, and the various puzzles made good use of it! The puzzles themselves are really fun and trippy, I especially enjoy the ones where you have to velocity-boost yourself over a large gap. I loved all the art, and the pixel-perfect rendering style makes everything feel so crisp and work together so well. Overall, this is one of my favorite games in the jam, congrats on this amazing submission!

A fun game with a very creative and interesting concept! The idea of placing blocks in predetermined spots, and then moving them to make portals and platforms is a very unique concept that could be expanded on a lot in a post-jam version! For some feedback, I think that the character controller and animation timings could use a bit more polish (sometimes the character would jump a full second after I'd already told it to, animations sometimes glitched out and the death animation would often be very delayed). Other than that, the game looked nice, and was a good precision puzzler! Congrats on this submission!

Thanks! Can't say I've ever had one of my games called "professional," so that means a lot to me ;D

Thanks! Glad you like it!

The rainworld comparison means a lot to me, since I really love that game's visual style :D Glad to be one of your top Ouroboros games, thanks for playing and rating!

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Thanks for playing! I'm happy you liked the visuals, since that's something I spent a lot of time on this time around!

Glad you liked it! One of my favorite parts of game jams is that people can make wildly different games from the same idea, so it was cool to see that in action with both our games ;D Thanks for playing and rating!

I always tried to add an extra 1 or 2 apples to the scenes, since my playtesters (friends and family members) sometimes struggled with one specific apple, so I thought I would give them some more options to win! Anyways, thanks for playing and rating, I'm glad you liked it!

I feel very honored to be one of your better games you've seen :D Thanks for playing and rating!

Thanks! I did my best to stand out from the dozens of other ouroborus games on the market, so I'm glad you think I succeeded ;)

Thanks! Glad you enjoyed!

I spent a lot of time on some of the visuals and animation, so I'm happy you liked them! Thanks for playing + rating!

Glad you liked my spiffy graphics! Thanks for playing!

Glad you enjoyed! Thanks for playing and rating!

Thanks! Half of development was just spent getting the looping stage effect to work, so I'm happy you liked it!

Thanks! I spent a lot of time on the visuals, so I'm glad you liked em!

Really fun and addictive game! I had a great time drawing ropes around the fishes, and it was cool that many fishes required multiple lassos to take down. Having your lassos be at risk of breaking was also a fun mechanic, too! Overall, this was a satisfying game that i enjoyed playing. Congrats on this submission!

A simple, short, and fun game! I think it was very interesting that you could only move in 1 direction, which led to a lot of fun scenarios where you would have to loop to get back on track. The star-based rating system also encouraged me to play levels again in order to get a best time! Overall, this is a very polished, good to play game with good execution. Congrats on this submission!

An all around great, often mind-bending puzzle game! Only being able to carry one item was a fun twist, and added a lot more depth to the gameplay. The solutions all came pretty naturally, but I always felt very accomplished whenever I finally solved a puzzle. I thought the story was also pretty neat. Overall, amazing submission! Congrats!

Really fun, all around great game! The gameplay Loop(see what i did there) is very addictive, and its always fun to get extremely powerful and go slashing through the hordes of enemies with ease! Each weapon had its own playstyle (get up close with the dagger, far away with the hammer, etc.), and I liked how you could upgrade them all. The ending was a nice touch as well! For some feedback, I would have liked to see the health be displayed a bit more prominently on screen, since having it in the corner in black letters didnt really have it stand out much. Other than that, great submission!

Glad to hear it!

Great Ouroborus game with a really cool aesthetic and general vibe. I especially loved the CRT filter you used with the distortion effect, as well as the snake moving sound effect and its pitch changing slightly every time you moved! I also like how you're encouraged not to eat some apples, which makes for some interesting experimentation in the gameplay itself, where you have to try different strategies out to eventually make a good loop.  Overall, I really liked this game's ambience and gameplay, and my only real complaint is that I wish I could've seen more! Great submission!

A really clever puzzle-platform-timeloop-adventure that fits the theme to a T! I love how it's only the player's input actions that are looped, not their position, which while a bit frustrating at times, often led to some of the best puzzles, in my opinion. Many of the puzzles were quite challenging (especially towards the beginning), but I think that made beating them a whole lot more satisfying, even more so when you beat one on the first attempt. The addition of the arrows to tell the player what direction they were moving in was a brilliant touch as well! Overall, this was a really cool game with loads of fun, clever puzzles, and great artwork and polish! Great job!

Really fun puzzle platformer that gets quite challenging near the end! I think that having to play through the level for each life was justified and not too annoying, since it just adds to that feeling of going in a loop. It was quite annoying, however, to restart the whole thing whenever you made a tiny mistake (perhaps a "rewind to last life" feature could help with this)? Other than that minor annoyance though, the game is great! The puzzles are clever and I think you did a really great job of introducing the player to the different cats and mechanics, the art and music are great, and the different powers have good puzzle solving applications! Congrats on this submission!

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SUCH a fun and addicting arcadey game! I got so much enjoyment out of racking up a big combo by circling multiple archeologists at once to try and get a high score! I especially liked the fact that archeologists could actually destroy parts of your body, making it easier to sneak up on them from behind and adding a layer of strategy to the whole thing, which is great! Overall, a wonderful submission that I played for like, 20 straight minutes before I realized how long i was on for!

A fun and pretty addictive roguelike with some spiffy gameplay! Letting you choose between two paths was also a nice touch! I would have liked to see some more sound effects for hitting enemies, beating levels, etc, but other than that the game feels very polished! Good job!

What a fun arcade-style Ouroboros game! I especially liked how you were rewarded for taking risks and making bigger loops since it gave you the most stars and points, really creative aspect there! This really does feel like a game you could find at an arcade, and a good one at that! Great submission!

Such a nicely done, well polished, good looking game! It was really intuitive to understand what was going on, all the shaders looked amazing, and it felt really good to play. The getting cut in half part makes it so that you want to manage your resources (tail length) well, so you can consume more stars, which I thought was really cool. All in all, a very vibey, cool submission. Great job!