Oddly satisfying. Great work!
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Piet Must Eat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2868 | 2.900 | 2.900 |
Overall | #3515 | 2.878 | 2.878 |
Style | #3584 | 2.867 | 2.867 |
Creativity | #3875 | 2.867 | 2.867 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Objects in the world are built to scale (within reason). Also Piet keeps growing.
Development Time
Comments
This is a very cool mechanic and I really like how chaotic it can get. I hope Piet continues to eat like a true king
Damn I hate you! I love this kind of games about combining things to create different elements. I have the curiosity to find them all but not the patience.
The game look very cool! The 3D models were simple but yet understandable.
I know is not as final as you wished and I would love to see a version which somehow could see the already discovered recipes, how fat I got my Piet and somehow a way to "spawn" already known recipes, because some complex ones are difficult to combine again and makes the game a bit tedious. Also, damnit Piet! You were not supposed to eat that ROCK! I had plans for it!
Loved it!
https://screenrec.com/share/oZ0aVj2wHh
This was the kind of game I immediately thought of when I saw the theme, "Built to Scale". It feels good to know that I wasn't alone.
The gameplay was simple, but fun. I liked the piggy-bank model. It fits well with the theme of scale, too. There is a glitch where Piet doesn't always eat the crystals, going over them without collecting them. I would definitely recommend fixing that if you get a chance. Also, the zoom could have been changed--one click on my wheel sent it to almost twice its size. Finally, it would be cool to see even larger crystals that I could eat/have a clear objective for the game. Fix these, and Piet could be even more fun!
Nice thumbnail, btw :)
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