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Cranial Heights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1070 | 3.750 | 3.750 |
Overall | #1340 | 3.548 | 3.548 |
Style | #1437 | 3.679 | 3.679 |
Enjoyment | #1864 | 3.214 | 3.214 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to build things to scale using a specified blueprint
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
The physics were really fun, there is a ton of potential to mess around with the objects (maybe you need to grab a cube to knock another object in a way that you can grab it).
Nice game! I built the blueprint but it was not exactly in the center. It would be nice if we had a little margin for error. Overall nice submission! If you have some time, please rate our game.
There is a margin for error, but it's pretty tight in most levels and unclear when an individual piece is "valid" vs "invalid". I'm working on changing the shape detection to be completely relative, so it can be anywhere on the platform.
Thanks for participating in the stream, here's the VOD clip:
https://www.twitch.tv/videos/2232184322
Congrats on your game!
Super clean style. I really enjoyed the almost toy-like paper quality of the art. The premise is solid, I can see lots of room in this system to flesh out a game.
The controls were a bit frustrating. I found that I needed to move things very slowly and precisely or quickly lose control and have to completely stop to regain control. This made the game feel super slow-paced for what felt like it should have been a more simple task. It's tough to get physics controls to feel good, especially with a limited timeframe, and I think this just needed more time and playtesting. I couldn't get through the second stage without getting frustrated when my roof piece knocked over a wall. I thought I was setting it down carefully, but the need to hold space to keep the claw open was unintuitive and I always ended up knocking pieces out of true. In this case, setting me back way more than I was willing to redo.
A tad frustrating, but an overall cool project with a take on the theme I haven't seen much of. And you made it in 96 hours, which is a feat by itself. Congrats on submitting! And keep making games! :)
Really cool idea, I could see this being a full game!
Hey !
Really cool idea ! Had a lot of fun constructing stuff and handling that grapple :D
Loved the aesthetics too ! Really god job !!
Had some troubles when trying to put objects on top of another really precisely, it often kinda explod when I do that, but dropping them from higher works so ... perfect :D
Thanks for submitting your game to the stream! If you wanted to look at it again heres the vod timestamped to your game
Very finicky! I think the claw engage/disengage should be toggle not hold. I grabbed the triangle while it was falling a lot.
Great job!
This is not my type of game unfortunately. I don' have the patience for it. However iit fits the theme well and I know some people are going to really enjoy battling through the levels. The aesthetic is also great with the blueprints and everything. Well done.
Ok I had a ton of fun here. The blueprints seem to be unforgiving, but I managed to hone my crane skills and build a nearly perfect house. The residents should not complain if its not earthquake proof, it's my first day. This game seriously has legs. Thanks :D
This game is really fun but also makes me really mad. its the videogame form of building a house from a deck of cards.
Well executed but it's honestly just not for me. Nice coherent art style and fits with the theme.
Well done!