We definitely had more ideas with that mechanic but didn't have enough time, and I felt so bad for the drones once that bonk sound was added in lmao. I’m glad the puzzles were solvable since there wasn't much time to playtest them, and good catch on the softlock! I'm happy you were hooked, thanks for playing :)
RICHicken
Creator of
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Thanks for the feedback! Yeah we didn't reserve enough time to implement shader compilation unforuntately. By any chance was the room you softlocked in a dark room where light was flooding it when you looked away from the black rectangle? Because that is intended and the solution to that was to walk backwards to escape out of that room. We probably should have had more hints for that part though lol
We wanted to make the dice have different colors for each side, and dim all of the sides except for the value facing up. As for the dice changing faces after rolling, we tried to get the dice to snap to the face that was facing up, but didn't have enough time to make it work. Thank you for playing! :)
Yeah we fell short on time and weren't able to make the game auto-adjust based off the aspect ratio, so the dice on the sides ended up being hidden for some people. It would be cool to have some sort of pattern for the waves (maybe make the zombies more likely to have the same number?). Also, we had more models/animations made, but didn't have enough time to implement them in the game.



