Game was fun as hell! Goofy and good time killer, keep it up all of you!
Play Grapple Ascent
Grapple Ascent: A Yo-Yo's big scaling adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1297 | 3.423 | 3.423 |
Overall | #2336 | 3.218 | 3.218 |
Creativity | #2548 | 3.269 | 3.269 |
Style | #3301 | 2.962 | 2.962 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a mechanically engineered yoyo Built To Scale an infinite mountain.
Development Time
Comments
The UI/UX and art need some polish, (UI could show the controls to remind players what does what early on, as it takes a while to get used to and could show something let players know when something is within distance to hook on or not) but this is a seriously excellent entry in the ever-expanding library that are rage games!
This is excellent, I'm not usually into rage games but I managed to make it up to the clouds you mention in the description! The camera is a bit funky at times but the controls felt surprisingly fluid and responsive.
Really good game! Took a while to get a hang of the controls, but once I did, it was quite a lot of fun! Feels like Getting Over It, if it was more relaxing and not rage-inducing haha. I got to about 4000m before stopping. Well done!
As others have said, the webgl version simply became unplayable. You have mentioned to others to download the local build, which I did. However, in the future I think it would be better if you either altered the webgl build so it doesn't have the performance issues, or don't include it at all.
Thank you! Glad you liked it.
We did actually alter the game for webgl, though we noticed that the fog was to intense in the final sprint of the jam. So we didnt have time to fix it. But we still included the build since it can give you a first impression of the game without the need to download it. :D
once I got the hang of it it was actually quite satisfying and fun, nice!
great game. once a got the hang of the controls the game felt very good. Great job!
Really fun despite the couple times it froze and crashed the page. At around 900-1000 meter of elevation the game became unplayable because of the fog. I like the addition of rope physics. It wasn't necessary.. but it made it so much better.
as a webgl player, the fog at 1.1k is svery intense xD. was fun to play though! I really enjoyed the mechanic, but imo it could've been harder :P
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