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A jam submission

Dungeon MasterView game page

A rogue-like, procedural dungeon, large scale battle game.
Submitted by ferrefire3344 — 35 minutes, 27 seconds before the deadline
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Dungeon Master's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6813.6173.617
Overall#10933.5923.592
Presentation#11283.7333.733
Creativity#19533.4253.425

Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of leading a brave party of heroes in a dungeon. You'll be in charge of the dungeon and it's monsters.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 60 · Next page · Previous page · First page · Last page
Submitted(+1)

Great execution. I love the animation that you added for the procedural generation.

My only complaint is the inconsistent pixel size and the font.

Other than that, lovely game. So much potential. I'm surprised that you actually went with procedural generation with this amount of time.

Developer

Thank you! It probably also took up most of the time so maybe it wasn't the smartest move, but I still really enjoyed it!

Submitted(+1)

Cool Game! like the idea the music is really good. Took me a little to figure it out, but once I did, it felt like a pretty cool game!

Developer

Awesome, thank you!

Submitted(+1)

Nice game! The artwork and the crescendo music really sells the concept. I feel that spamming on the straight corridor is a sure fire way to block the enemies, perhaps you could avoid it by having some enemies that could teleport rooms or limiting which rooms you can add the chest to only rooms with multiple entrances. Either way, excellent job!

Developer

Yes! Absolutely. Those are some of the main things I'm gonna at post-jam. Thanks for the feedback!

Submitted(+1)

Making an auto generation map in 48H is great! Good job!

Developer

Thank you very much! That's great to hear!

Submitted(+1)

Great work! Really love how smooth the dungeon entry is, great job :)

Developer

Thank you! I'm really glad you enjoyed it!

Submitted(+1)

Really cool game!

Developer

Thank you!

Submitted(+1)

Amazing game. It's like the reversed tower defense. I think it is a perfect game except it's a little annoying when I don't know the place these knights spawns.

Developer

Very true, that's sadly one of the features I didn't manage in time. Glad you liked it anyways!

Submitted(+1)

Very fun idea, you just needed a few details to make it stellar. Knowing where the spawn point is, and the long straights were very powerful, too easy to set up a defence in.  It wouldn't really matter how big the map was, as long as there was a straight I could set up in. Only reason I lost is because they spawned within my corridor, bypassing my defenders, which wasn't fun. Overall I loved the idea, congrats on a strong Jam game.

Developer(+1)

Thanks for the great and thoughtout feedback, I appreciate it! I glad you enjoyed it!

Submitted(+1)

Cool game!

Developer (1 edit)

Thank you!

Submitted(+1)

It's a really fun game, excellently done guys! (though not quite sure how I feel about the heroes directly appearing in the chest room)

Developer(+1)

Haha yeah that's something sadly missed due to the time. But i'm glad you still enjoyed it!

Submitted(+1)

I love the music and the overall style of the game, it is also really fun to play

Developer

Thank you, that's really nice to hear!

Submitted(+1)

Great execution of a simple idea. It was I think too easy but I'm sure that's just because you only had 48 hours

Developer

Thanks! It should get exponentially harder!

Submitted(+1)

Great idea and execution! Just felt like it was too random to set up a real strategy, Maybe there could be some doors indicating from where the heroes will come? But it perfectly match the theme and is actually enjoyable!

Developer

Thank you! That was originally the plan, but time got in the way. I'm glad you liked it nontheless!

Submitted(+1)

Fun, was cool to make it procedural but if the heroes appear on the chest it defeats the whole purpose. Also weird that the heroes don't have to leave the dungeon to win and just open the chest. But good work.

Submitted(+1)

Nice work! Really like the idea that you can choose where to place the treasure! It might be better if some info could give to the player, such as the number of total heroes for the level and the damage of both monsters and heroes, so I can place them more strategically.

Submitted(+1)

Really great idea and good execution!

It wasnt always clear where the heroes are coming from and the archers are waaaay overpowered :D

Submitted(+1)

good idea, fun playing

Submitted(+1)

Would be cooler if I would be able to keep my dungeon after each round and expand on it

Developer

That's definitely a cool idea, thanks for the feedback!

Submitted(+1)

I thought that was going to be the most common Idea in the Jam, but even so you managed to make an excellent job with it. I really look forward to see the expanded version, especially if you're planing on a mobile version. Your game has an amazing potential. Congrats!

Developer(+1)

Thank you! I plan on polishing it up a ton post-jam. I'll make sure it works on mobile as well!

Submitted(+1)

Hey really cool game! I really liked the idea. At first I was wondering why you don't just stick the chest in some corner and just surround it with your 10 guys... but then I realized its 10 guys per room, NOT for the whole level!

I one very annoying thing though is at the beginning of a wave I clicked on the menu button just to glance if that info that comes up when you first start the game would show up... and right when clicking the button it instantly "Defeated" me. This wouldn't be super annoying if it restarted the wave... but it restarted the whole game. I tried it again at wave one and same thing, it "Defeated" me. It did kinda kill my want to keep playing. I'd suggest if it is a bug you may want to warn people on the game page.

Sorry that happened to me, and maybe its just some weird bug for me?? Otherwise though very cool game. I also like the music and everything too! Good luck with this!!

Developer

Thank you so much for the feedback! I was in a hurry the last few minutes so I rushed a quit button, but accidentally called it menu. My bad! I'll add it to the description!

Viewing comments 40 to 21 of 60 · Next page · Previous page · First page · Last page