it's a fun gameplay idea, i think like a thiner plateform collider could be more balanced or maybe b able to smash the npc with the plateform
Play game
ReversedPlatformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1744 | 3.160 | 3.160 |
Overall | #2397 | 3.127 | 3.127 |
Presentation | #2478 | 3.140 | 3.140 |
Creativity | #3004 | 3.080 | 3.080 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a platformer but you control a platform instead of a jumping character
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The “oof” caught me off guard! (In a good way.) Fun little dodge-em-up. Red guys coming from the top really gave me a run for my money. Am also quite fond of what you did with the game’s thumbnail >:D Good job on this!
Fun gameplay! The jumpy guys caught me by surprise a few times in a way that I liked. I also discovered the camp at the top strategy quickly, so I didn't really interact with the enemies from the bottom platforms.
And I'll join the chorus in saying the roblox sound effect is funny!
Roblox's sound made me burst out laughing.
It's so much fun to camp on the top and make them fall faster by stomping on them
95! Very fun simple game, the collision did seem a bit off at times, saved me as much as it hurt me. (A green guy just ran across my platform once) More levels with interesting layouts could make this a cool little game.
Collision is finicky, sometimes players will hit the sides face first but it will still count as them landing on the platform. In general the game is easy to cheese when that bug doesn't occur though, as all you have to do is move the platform to the top and you can ignore half the game.
The roblox death sounds seem very out of place, as does the music playing the Mario coin sound effect.
If the game was reworked a little, I could definitely see this as a fun mobile game.
Thanks for the feedback!
To address some of the points you made:
Collisions: I should check only the collision that happen in the top of the platform, I just checked the y velocity so that's why sometimes it just fails.
Asset cohesion: Never really pushed myself in that regard, do you have any resources about this? As you may see, I prioritized making the prototype so I just threw some free assets here and there.
Cool! It took me a few restarts to figure out the lose condition - i figured it would be if any of the guys got across it was game over!
Very funny game but it's also really hard and surprisingly addictive.
The sprint is nice addition, but even once I realized that it existed I couldn't do more than 16. There's just soooooo many of them.
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