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A good strategy for the game is to position the platform at the very top, then you don't have to worry about the players from the bottom. Not sure why, but sometimes the player can walk directly on the platform without triggering the game over prompt.

The game over is triggered if the enemy's y velocity was negative, that was done to stop weird collisions from under the platform. Gotta think of a system to stop the players from camping the top. Thanks for playing it!