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Expest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #262 | 4.325 | 4.325 |
Enjoyment | #321 | 3.875 | 3.875 |
Overall | #367 | 3.958 | 3.958 |
Creativity | #1197 | 3.675 | 3.675 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game was inspired by the reversal of Ant Smasher, Duck Hunt, and other similar games where all you need to do is click these bugs to win. I swapped the roles here, so that instead of being the one with all the powers, you can only move helplessly and try to survive without being squashed.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really polished and well made!
First off, the presentation for this is incredible. Great, consistent graphics and sounds, and fantastic animations.
The gameplay loop is also pretty good, and I loved how you introduced it first as a normal pest killing game and then swapped the roles; very cool. I was immediately killed in the first level, because it wasn't obvious to me that the game had started already. The level name is "The basics" or something, so I thought this was still an explanation. Maybe having some sort of "start" or "go" message would have helped note that this is the start of the gameplay? Though it's a very minor gripe.
wow amazing visual arts, great game so far
This game is awesome! Love the style and gameplay loop, all works insanely well together. Found myself just continuing to play it for longer than I anticipated. One of my favourites this jam!
What a great Jam entry. The interpretation of theme was excellent, how you had my expectation one way and went the other. The level design was really top notch, slowly hinting of ideas such choke points and making you plan more and more ahead. The death flow was so fitting for getting caught in a trap and the whole game married together so nicely. Super work!
Wow this is amazing. Looks really great and feels so polished
This game is really, REALLY, well done. Absolutely love everything about it; the music, the slick animations, the difficulty... Amazingly done.
Your tutorial is especially really polished and I really like the intro sequence - these are both things that our game has, but yours are so smooth, I'm very jealous.
Awesome job!
My fav so far no doubt, great music, and I loved the initial "trick" of explaining the hunter's rules. The animations, the gameplay felt great, i felt scared all the time and in constant tension as the hunter gets better and better
Super polished for 48hrs -- the art is really good and matches the gameplay well! The tutorial was also very slick! Nicely done!
Having a tutorial where you first learn how to play the game from the other side was a great way to tie it into the theme.
really like the juice!
This is so well done! So polished, so levels, very cool
This is my favorite game so far. Presentation is unbelievable for a 48 hour jam well done.
The gameplay is simple but fun and has the right difficulty.
It's really fun and incredibly polished! I especially liked the maze-like levels where it really felt like you had to take the cursor and traps into consideration when planning your route to the cheese. The difficulty is mostly kept at a level where the game is challenging and tense, but avoids frustration, save for "Running in the Halls" which is a really weird early game difficulty spike. Overall I really really liked it!
So polished, so fun! Favorite so far :)
Cool game, right difficulty, so polished, i'm liked it!