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A jam submission

Minion MayhemView game page

Submitted by Ninja Monkey, ibrabad11 — 1 hour, 43 minutes before the deadline
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Minion Mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#25642.8442.844
Presentation#26303.0673.067
Overall#29072.9482.948
Creativity#33952.9332.933

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In traditional tower defense games, you are tasked with placing towers to fend off waves of monsters. However, in Minions Mayhem, you are the evil overlord who places monsters to destroy the towers.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

I see what you did there :D

Submitted(+2)

Cool entry! The core gameplay is pretty good but it desperately needs some juice such as particle effects when towers and enemies die. Great work!

Submitted(+2)

Like!

Submitted(+2)

A nice take on the tower defense reversal. Without health bars or damage numbers though it's tough to tell what unit I should buy or how I should strategize. There is quite a bit of waiting around, that's easily fixed with spells that the player can cast or maybe even just fast forward features. solid entry.

Developer(+1)

Yes we intended to add abilities but didn't have time to do that  :(. Thank you for enjoying our game tho!!

Submitted(+2)

Pretty cool.

I think early on, the trebuchets on half the field were kinda inconsequential, but they became more of a threat later on when they were clumped closer together.
Nearly lost the last level on my last lancer.

I think you should disable friendly hit detection.
My Hobgoblins kept pushing my lancers into firing range.
Then were call clumped together and got taken out by a focused barage.

Developer(+1)

thanks for the feedback! teh game needs a lot of polishing we didnt have time to do that but we'll keep your feedback in mind if we ever come back to this game :))

Submitted(+2)

Good idea to make reverse tower defence game. When I saved for a big army it was fun to play. Maybe the game was too slow, you must wait for a long time before the only troll you have left destroyed the base center. Either scaling everything up or adding some button with 2x, 4x, 8x speed would help, but I don't know it's just my opinion.

Developer

I agree, we plan on doing that if we ever get back to making the game. Thanks for the feedback!

Submitted(+1)

Interesting concept. I think it could do with a little bit of extra polish - sound effects, a faster time button, and a better UI. I like how its not just a simple reversal of a tower defence - it being on an open field and you being able to place troops pretty much wherever on the body leads to some interesting strategical decisions on placement. Nice one.

Developer

Thanks for the feedback! we didn't have much time to polish it well :(

Submitted(+1)

Interesting concept. I think it could do with a little bit of extra polish - sound effects and a better UI. I like how its not just a simple reversal of a tower defence - it being on an open field and you being able to place troops pretty much wherever on the body leads to some interesting strategical decisions on placement. Nice one.

Viewing comments 28 to 21 of 28 · Next page · Last page