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Return the Loot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4047 | 2.321 | 2.321 |
Creativity | #4414 | 2.548 | 2.548 |
Overall | #4493 | 2.337 | 2.337 |
Presentation | #4951 | 2.143 | 2.143 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An adventurer seeks to give back, not to take, and achieve an inner balance in place of external riches.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The Game Is Good! I Not The Biggest Fan Of The Art But Everything Else Is Just Fine :D
I really enjoyed the floaty-ness of the character, great game! It would be cool if the orbs subtracted a different amount than the item that appeared, once you get to 0, I became focused on just grabbing the orbs and what they dropped.
Could definitely see this mechanic expanded upon!
I get what you mean about staying at zero by grabbing whatever is spawned by the orb. I'll have to give that some thought. Thanks for the comment!
Nice and simple idea. Well done for getting something submitted.
Controls and graphics could get more love. I have failed to undersand the mechanics
Thanks for playing. The on-screen controls are tricky. I prefer to use the standard keyboard controls myself (arrow keys).
I had a bit of difficulty proceeding with the stages - but otherwise good idea, even though you could make it more clear how it fits the theme
Thanks for the comment. My thought was that having the character giving back (losing points to zero) was a reversal of the norm for such characters, who usually just collect stuff and try for a high score.
Pretty clever, and those jumps - they must have rocket boots or something
I think the only thing I'd call out is the time delay on the score update, you'd collect something then have to wait for the number to update before you find out what to collect - It may be interesting to have a little slider or meter that you try to keep in the center, it may make it a bit more clear
Good job overall
Thanks for the idea. I'll try out having the update in the center when I revise.
Im not sure how it fits the theme but maybe im just stupid
The game was simple and sweet! I personally enjoy air-y, high jumps so it definitely added to my enjoyment :D I think the "healing wounds" could have been a bit more visually clear.