Great concept and excellent implementation! The guidance is easy to follow, and I especially love how you introduce the mechanics step by step, gradually increasing the difficulty with each level. It really helps players understand the rules while providing a sense of achievement as they progress through the levels. The UI is also user-friendly, allowing me to retry a level immediately after a failure, which kept me addicted to the game. Five stars and well done!
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Designing Defeat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #844 | 3.529 | 3.529 |
Overall | #1299 | 3.510 | 3.510 |
Creativity | #1652 | 3.529 | 3.529 |
Presentation | #1716 | 3.471 | 3.471 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The roles are reversed, the player becomes a level designer
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This game is pretty good, I like trying to figure out what the AI will do.
Nice concept. I would like to see more levels, I enjoyed this game :)
Definitely one of the best concept in this jam. Really enjoyed the puzzle and I played every level. Hope to see your future games!
Great execution of the idea. I like how Rai leaves a trail behind so I can place the boxes in the path they would normally take >:)
Was it hard to make the code to have the computer control Rai with only 48 hours?
Thank you, glad you liked it :D
The trail was a last minute addition, i found some levels were too difficult without it and i didn't want to redesign them lol
As for the game AI, it's not really that complex and i admit it has many flaws, my approach was a bunch of raycasts, triggers and some hardcoded rules. I wish i had more time to make something more sophisticated,
When Rai said that it seems that the 'Roles' are 'Reversed' I literally felt that :')
Nice level design! I felt really smart taking note of the player trail to plan out my obstacles for the route. Excellent job <3 !
It's a concept that's been done before, but I enjoyed it. Liked the AI having gusto and personality. I noticed you gave the AI a trail. Having that stay after you reset might help players plot where they want to put their blocks.
Fun little puzzle game, was a tiny bit confusing to start but I like the idea
Fun Pixelart-puzzel game. This is a platform that is right up my alley. :)
Very chill and a really great execution of the idea! Thanks for making this game, I liked it a lot
I made similar game but you kept it simple. You made nice effort in explaining mechanics.
I would prefer little bit faster text speed and maybe skippable.
I if you maybe changed direction on wall impact with character it could open much more possibilities in making levels.
In one level when placing blocks on the restricted area it would reset the blocks value to starting value -> infinite blocks bugs.
Overall nice game. If you added some more mechanics it could make a nice puzzle game.
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