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A jam submission

Silent AlarmView game page

Anti Stealth and Vision Cones!?
Submitted by Aiwi (@Alkaliii_) — 14 hours, 16 minutes before the deadline
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Play this tour de force

Silent Alarm's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#944.5434.543
Overall#2534.0514.051
Enjoyment#5133.7223.722
Creativity#6883.8873.887

Ranked from 151 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Stealth games are all about sneaking around the guards. This time the you get to feel what it's like to have a cone for eyes and be in the dark looking for intruders.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 92 · Previous page · First page
Submitted(+1)

Really cool idea! The artstyle was clear and consise as well! Great game!

Developer

Thanks for playing!

Submitted(+1)

I liked the simple art style. It played into the security guard/flashlight style game really well. I thought the inclusion of keys and the CCTV system to gate rooms and extend gameplay further was a really smart inclusion to add extra depth to the concept. Well put together!

Developer

Thanks for playing! I wish I put more time into the CCTV implementation but oh well.

Submitted(+1)

Recognized this art palette immediately since I've used it in a game before haha. Amazing design and presentation, love it. Please check ou my game as well!

Developer

Haha another LOSPEC enjoyer! Thanks for playing! Your game is awesome holy moly. Really creative and interesting!

Submitted

you see Noire Truth, you know its a good game

Submitted(+1)

The art style is superb and I really think the game design could be further expanded for a fully fledged title.

Developer

Thanks for playing! I might look into a DX version down the road I sorta like what I came up with here

Submitted(+1)

Wonderful presentation and a cool concept. The control scheme is pretty annoying though.

Developer

Thanks for playing! Yea, the controls could be better (especially behind-the-scenes codewise haha). If you missed it there is an option in the pause menu that can change it. Otherwise, thanks for the feedback!

Submitted(+1)

Ooh I did actually miss that setting (well, I missed that there was a pause menu at all). Honestly that was my only real issue with the game so great job!

Submitted(+1)

I really liked it but I'm either too dumb or the last 2 levels are unbeatable. Overall, really nice ;D

Developer

Thank you for playing! I'll be honest the last two are a fair bit tougher than the rest haha.

Submitted(+1)

Stellar presentation on this one! I love how well you executed this concept, and it was a great interpretation of the theme. The vector art is lovely and music and audio design sell the atmosphere well.

Developer(+1)

Thank you for playing! Thank you for the praise also! I really need to look into pixel art tho I think the grid would benefit me lol

Submitted(+2)

big brain play is to make your assets in vector and then use a pixelation shader 👀

Developer(+1)

Hmm maybe...

Submitted (1 edit) (+1)

Clunky controls, didn’t get used to them although I’ve finished the whole game. Most times I’ve felt like i have lost not because i’ve done something wrong, but because of the controls. Anyway, witty idea, aesthetics are amazing, game design is quite strong too! Really good game jam game and quite lenghty too!

Edit: Just now I found out about changing the controls layout in settings (at first I thought that it is for rebinding the controls, not changing how they work, so I didn’t bother). It is more intuitive that way, but still.. something is a little bit off about controls here (maybe because I got slightly used to previous “not too comfy” layout? dunno at this point ¯_(ツ)_/¯ )

Developer(+1)

Thanks for playing! Might need to spend more time tuning my controls next time. I feel the game needs a bit more hinting especially on more representative levels like 9 (EVERYWHERE). If you haven't already you can try switching the control layout by pressing ESC. Thank you for the feedback!

Submitted(+1)

great idea, and fun too

Developer

Thanks for playing!

Submitted(+1)

Very cool concept! I liked the level design although it took me a while to fully understand the "awareness" mechanic but that's probably because I'm a bit dumb and didn't read about it properly at the beginning lmao. 

The art style is really beautiful and clean, it's crazy to think this was made in less that 48 hours. 

Great job! 

Developer(+1)

Thanks for playing! Yea, I feel like the tutorial was a bit too light haha. I think I've spent so much time making isometric art that I can pump it out quickly!

Submitted(+1)

I Feel As There Could Have Been A Bit Time For Finding Them, I'm Not The Biggest Fan On The Movement Tho Later Found Out You Can Swap It! The Art Style Is Really Nice!

Developer(+1)

Thanks for playing! Yea, the timer is kinda tight, maybe I should add some passive regen?

Submitted(+1)

Very nice Game! Good Looking! Very nice game loop, I like it a lot!

Developer

Thanks for playing!

Submitted(+1)

Art style is extremely clean and the game feels polished. I found the WASD controls a bit unintuitive to use though

Developer(+1)

Thank you for playing! There is an option to tweak control interpretation in the ESC menu! But yea maybe I shoulda gone with mouse movement haha

Submitted(+1)

good design and idea!

Developer

Thanks for playing!

Submitted(+1)

Fun and I love the aesthetic

Developer

Thank you for playing! LOSPEC got some banger color palettes lol, maybe ill never have to learn color theory haha

Submitted(+1)

really love the art style!

Developer

Thanks for playing! I'm really happy with how the art came together! Although I wish I spent more time scaling stuff in relation to the player lol

Submitted(+1)

Aside from the control issues, it's a fun game.

Developer

Thanks for playing! Just in case you missed it, there is an option to tweak how controls are interpreted. (ESC -> 'Control Layout'). I'll look into improving the controls one day maybe haha.

Submitted (2 edits) (+1)

Nice game!

First of all, I love the unique visual style! All of the assets go very well together and makes for a cool look!

I like this idea a lot, and I think there is a lot of room for more mechanics and additions with this concept. Having the player be limited by what is normally given to help players in stealth games is a cool idea, and is fun for those who are used to the usual stealth game tropes. 

Speaking of those stealth game tropes, I think that this is where this game could shine. I think the best way to implement new mechanics would be to look at what is common within stealth games, and how would they effect you when you are playing the guard? Here is just a few ideas that I came up with:

  • Distracting Sounds
    • Some enemies could maybe throw coins or other items that force you to walk in that direction. Or you get some sort of punishment for not checking out the noise.
  • Footsteps
    • Places that you have been will leave footsteps, in which enemies will attempt to avoid.
  • Vents
    • Usually stealth games have some form of movement like this, maybe the enemies could use the various vents around the map to get around.
  • Cameras
    • Control and place cameras yourself. Create a setup of angles that you can lure enemies into.
  • Teasure
    • Knowing that the enemies will want to get to a certain location within the building can help with planning. (But maybe sitting in the exact room will just make it easier for them, since they can lure you out.)

Obviously there are many more to think of, but those are just a few initial ideas.

I think this game could be elevated from a simple "walk around and find them" to more of a "How did they get over there? What path did they take? How can I outsmart them?"

Currently, the awareness system feels a bit too tight. I like the idea of having to think about where you will go, but I found that it more often than not just made me perfect my movement around the map so that I couldn't waste a single step. And it was hard combined with the WASD movement on a diagonal angle, I found it difficult to move around without having to think beforehand on which direction I would go due to the angle.

The dialogue is very well written for how short it was,  I love how the guard only speaks with emoticons.

The "Hey!" matches very well with the music, was this intentional?

Overall nice game a great idea! I would like to see how this gets expanded!

Developer

Thank you for this gold mine of feedback! If I ever look into a DX version ill be sure to consider some of the ideas you have listed. I sorta just found the "Hey" off freesound near the end, I never expected it to fit so well haha.

Submitted(+1)

Love the reverse stealth gameplay. The visuals and audio stand out to me as well. This game looks and sounds great.

Developer(+1)

Thank you for playing! The bopping music was thanks to my great composer! I just added some sfx I had on top.

Submitted(+1)

This is really well made and creative! I do wish you could rotate your FOV in sub-90deg increments though...

Developer

Thank you for playing! I believe it's set up to allow 45 deg increments (on double button presses). unless you'd prefer finer control. If you press escape you can change the way the controls are interpreted. 

Viewing comments 20 to 1 of 92 · Previous page · First page