Thank you very much for your honest feedback, Spurkit! I'll make sure to increase the monster's blood puddle duration and hitbox size, making it easier to use. Additionally, I'll also fix the issue with the right hand. To be honest I've already addressed it on my end, but I have to wait for the end of the GMTK Jam in order to upload a new build.
BonzerKitten
Creator of
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Thank you for the kind words, Speedbump5! I'm glad to hear you enjoyed some of the details I managed to squeeze into the game. Also, I'm sorry that you weren't able to find any puddles of blood. They're a trail produced by the monster and they only last for about 10 seconds. It was probably my fault; I should've added this to the tutorial. Anyway, thank you very much for playing! :)
Thank you, Zirk! Yes, we definitely agree with you, some of our friends also suggested a cancel gift button, but we had something like 30 minutes to compile the game and upload it, so we decided to not include this option right now hahaha. Since the theme was just a suggestion we decided to focus more on creating a fun mechanic than matching the theme.
Thank you very much, milkchocobo! We're happy that you liked the main mechanic, we felt like it fitted the enviroument very well. To be honest the permanent blood was one the most fun things to code hahaha, but yes, it's definitely a bit brutal. If we ever consider working more on this project we will make the dificulty ramp more "smooth", thanks for the feedback.