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BonzerKitten

48
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2
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38
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A member registered Jul 20, 2016 · View creator page →

Creator of

Recent community posts

Thank you very much for your honest feedback, Spurkit! I'll make sure to increase the monster's blood puddle duration and hitbox size, making it easier to use. Additionally, I'll also fix the issue with the right hand. To be honest I've already addressed it on my end, but I have to wait for the end of the GMTK Jam in order to upload a new build.

Wow, I'm just as shocked as you're, iceboyarch! I was afraid people wouldn't get scared by that simple monster, but apparently I was wrong lol. In any case, thank you very much for giving FIA a try and for your kind words! I really appreciate it.

Thanks a lot, Aiwi!

Thank you so much for everything you said, jrschappert! I'm really happy to know you appreciate these detail in the game, as I had a lot of fun designing and implementing them.

Thanks for giving FIA a try, Spurkit! What issue did you experience to be more precise? I would love to hear more about it, so I can further improve the game. Thanks! 

Everything is so fluid! I love it. Super cute art by the way.

The art style is superb and I really think the game design could be further expanded for a fully fledged title.

The puzzles are well designed and the main mechanic fits the theme, but I would've probably assigned a button to switch between states, instead of it being time based.

I really like the concept! A mechanic like this could easily be expanded to create a fantastic immersive sim.

Really easy to pickup and the level progression is on spot!

Way too good for a game jam! It's honestly giving me some Baba is You vibes.

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Thank you for the very insightful review, ROBOWARRIOR! I'll definitely take everything you said into consideration if I decide to update the game once the jam is over.

I was not sure on what to expect, but that was actually fun haha!

Very well made! It's shocking that people can make stuff like this in 48 hours.

Really fun concept!

Extremely polished and fun game!

An innovative concept that's very easy to pickup! Really nice entry. 👏

The gameplay is really good, but what shocked me was the visual polish! Fantastic entry. 👏

Thank you very much, Mind Result! It really means a lot to me, as I'm mostly a programmer instead of an artist haha.

Thanks a lot, Wafflekiller5876! I'm happy to hear you enjoyed the game overall. :)

Thank you for the kind words, Speedbump5! I'm glad to hear you enjoyed some of the details I managed to squeeze into the game. Also, I'm sorry that you weren't able to find any puddles of blood. They're a trail produced by the monster and they only last for about 10 seconds. It was probably my fault; I should've added this to the tutorial. Anyway, thank you very much for playing! :)

Thank you very much for your incredible work on Silver! It's the best solution for pixel art text IMO. 😊✨

I'm so sorry about that, dekatria! Thank you for the kind words tho. What operational system are you using? I might be able to compile a special version for you. 😊

Absolutely! It can definitely make you turn your head around sometimes haha, I'm glad you enjoyed it tho, LordMondongo! 😊✨

I'm so glad you enjoyed it, P7153!! Thank you very very much for the very kind words. 😊✨

Definitely a lot of fun and fits the theme quite well imo! 5/5

It looks very very good, but I feel like most of the time you're fighting  characters getting stuck on walls, crates and even on themselves instead of the timer. Overall a positive experience a I guess! 3/5

Thank you so much for the kind words, Amy! I really appreciate it. 😊✨

Btw, your entry also looks fantastic, congratulations for you as well! 👏

Thank you, Zirk! Yes, we definitely agree with you, some of our friends also suggested a cancel gift button, but we had something like 30 minutes to compile the game and upload it, so we decided to not include this option right now hahaha. Since the theme was just a suggestion we decided to focus more on creating a fun mechanic than matching the theme.

Thank you very very much, santripper! We're glad you had a nice experience with the game. The music and SFX are stock, but thanks for the kind words, they were choosen very carefully. Level design is my favorite part of game development, so you may expect more levels in the future.

Thank you very much, R1G! Me and Adan definitely needed to get some sleep after working on this game, it was very intense hahaha. I'm glad you enjoyed how we layed out things, because level design is my favorite part of game development.

Thank you very much, milkchocobo! We're happy that you liked the main mechanic, we felt like it fitted the enviroument very well. To be honest the permanent blood was one the most fun things to code hahaha, but yes, it's definitely a bit brutal. If we ever consider working more on this project we will make the dificulty ramp more "smooth", thanks for the feedback.

Thank you very very much, Parminder Singh! Your time is really good, you completed the game in less than 10 minutes.