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DUN-GEN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1420 | 3.600 | 3.600 |
Presentation | #1489 | 3.571 | 3.571 |
Overall | #2058 | 3.238 | 3.238 |
Enjoyment | #3440 | 2.543 | 2.543 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of exploring the dungeon as a hero, you are building the dungeon while a hero explores it.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A fellow disliker of RNG! I think this is a neat concept, but it needs some further fleshing out. Adding some more room types and other things for the player to strive to complete would probably make the game more fun. Overall though, well done!
Cool idea! reminds me of the game Betrayal at House on the Hill.
Enjoyed playing it. I can see it developed to a full game with a few more features.
Awesome game! I really like the art style! The problems I found are the lack of sounds and sometimes the hero gets stuck. Hope you can improve it in the future! Well done!
I like the concept and the Art!
I think the overflowing treasure chest room was probably my favorite
Gameplay-wise it would be nice to implement some feature where the system knows what cards with what doors you have in your hand, and would make sure that it starts to feed you combinations that won't result in a dead-end. I know it would take a ton of time to concept out, but it would take the game to the next level!
Interesting concept and good-looking art! But I think it needs a bit more tiles with more than two doors, so that you could use more of the single-door rooms without getting stuck.
I really enjoyed this game! The mechanics are a little confusing (although I definitely understand as I had a similar issue with my game), but very fun and I love the aesthetic!
Looks great but I didn't understand the gameplay. Screen tips would have been helpful, because it looks like it is really fun.
i keep getting stuck >w<
The game looks and feels GREAT, but I didnt fully understood the gameplay
I love the idea. I had Darkest dungeon vibes playing your game. The pixel art works just fine.
Maybe it is a bit unclear what the cards do exactly, but I a msure with a bit more of feedbacks it would be a great game.
Good work !
Cool concept, but having the player randomly move is a bit frustrating, my knight would go between the same two rooms when a room with a unopened door was right next to him.
Great visuals and nice idea. After the way gets blocked, it feels like the player is searching the other way too long time. Otherwise very fun :D
Interesting idea, but the game lacks visibility.
Interesting concept, but eventually I ran out of rooms to add. Would love to see where this can lead to.