Nice work! Really nice to play ^^
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"Team-work"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #179 | 3.909 | 3.909 |
Originality | #216 | 4.061 | 4.061 |
Overall | #220 | 3.929 | 3.929 |
Presentation | #635 | 3.818 | 3.818 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are joined with a destructive ball
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This game is really fun, good use of the theme, and I like the post processing too!
An insanely creative idea implemented beautifully. Easy to pick up on, and a complete blast to play. My favorite game I've played so far; you did an amazing job!
Very good game! A clock tickin, shen the red ball is shooting would be good though. I really liked it though
I like the the twist that the thing you are tethered to is a double-edged sword. Kind of reminds of me of carrying Bow Wow in Link's Awakening. Maybe is the frantic nature of having something coming at you at anytime but I struggled to get the feeling of when the ball was going to launch next. Yes, I see the line telling me its path and how far it will go. I'm talking about when it will actually move I seemed to miss time it more often than I care to admit.
Absolutely love the presentation of the game, the colours are beautiful, the red ball feels impactful and the particle effects really add to the feel. Mechanics are definitely a different concept that I don't often see in games so very well done!
Very stylish in presentation.
I like the interpretation of the theme, but the red ball was much to unreliable in tight quarters to place so much empahsis on tight hallways in the later levels. I had much more fun kiting around enemies, then watching them explode in open spaces than I did running in circles hoping the timing would work out.
Overall very solid, great work!
100% agree, the most satisfying moments of the game happened when you were leading enemies on a big chase, and watching the ball blow them up.
Not much risk of getting hit by the ball I admit, but maybe it would have been even cooler to just embrace the fun of that mechanic, and do away with the self damage entirely. Different concept in the end though for sure, that would probably look more like an arcade game in the Geometry Wars style, or something similar.
Neat implementation of the theme. Lots of people going with two things connected by a chain, but this felt meaningfully different. Good stuff!
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