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A member registered Apr 20, 2020 · View creator page →

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Thanks!

I rthought the LiDar type 3D art during the dropper was really cool, the text breaks kind of broke the flow. Good work!

Really cool concept, enjoyed the difficulty curve. Music was also well done. I'm curious as to what else you were planning to add? Good work!

Thanks, yeah that seems to be a general piece I gotta work on including the walls of text. Thanks for playing!

Very stylish looking and I liked the music. Also liked how forgiving it is if I die during the loop. I like the start of it too where you can accumulate some gold. I hope you continue developing this as I think it could be a very fun game. Overall great work!

Fun arcadey style game, I like the art and the sound. I really liked how I could just jump long stretches even if it meant I might lose. Fun and cool, good work!

Thanks! Yeah, I didn't get much time to playtest and tried to fix as many bugs as I could find, thanks for letting me know. Thanks for the feedback!

Yeah, that's one thing I end not being able to clean up because of time, definitely would make a good addition. Also an in-depth step by step tutorial would also help a lot too. On the aspect of mixing, that was one of the only hard-set things I had in my mind while brainstorming, I wanted to mash two genres and see how I could affect the gameplay between the two. Could benefit from adding something more in the tower defense that can be used in combat. Thanks for the feedback!

Cool idea and concept, needs some more polish(ran into a bug where at the start of my turn I had no actions available). Good work!

Sick concept and cool mechanic. Love the art and sound too, good work!

Cool concept! I liked the overall feel, but I couldn't figure out how to get locked gate part. Good work!

Pretty cool concept, and the little minigames between were cool as well. Compression time waiting could be more gamey, but overall interesting game idea and I hope y'all keep working on it! Great work!

The concept you have going is pretty cool, the psychological horror aspects could be drawn out well with more loops. I hope you keep working on this! Good work!

Yeah, a guided tutorial without the wall of text was what I was planning on working on if I had more time. Thanks for playing!

Thanks for playing! Yeah, I was struggling on time to make a guided tutorial, I'm glad you found it fun!

Really cool concept, I understand some of the controls, definitely a hard game to understand but the UI made it more intuitive for me once I understood a bit more on how the environment can only be used by limbs on certain sides(limbs that the poor character had already lost lol). Great work!

This is pretty sick, good work! I had a similar ghost hunting Phasmophobia ish idea when I was brainstorming so this is really cool. It's a nice puzzle type game and I really like that restarting was fast. Great work!

It gets really chaotic really fast, cool game though! I liked having to balance what to try to do first, but I think the fish get hungry too fast in my opinion lol. Very cool, and great work!

Cool arcade style game idea, but a lot like others say, the character is too glidey making it really hard to get far. With some more polish and testing this could be cool. Good work regardless!

Cool game, I liked the different mechanics of the crab, the glowing fish, and the pufferfish. It was lagging in full screen but I think that was my machines problem lol. Cool concept and good work!

I am a scaredy cat when it comes to horror but psychological horror is more up my alley. I had a good time playing this, well done! One piece of feedback is that sometimes the game can feel a bit clunky and the visual fog you've added is cool, but I was lost for a little while lol. And in the ending I turned around and accidently went back the way I came. Great game otherwise though, good work!

Cool game, I liked the story line and the eyes gave me a bit of a scare lol. Tentacles also scared me but the loop was fun. I think you could add more in the future as a cool project. Nice game!

interesting concept kinda like plague inc with a more puzzle mechanic, im pretty bad at puzzles so it was hard for me to make more than a two number combo but still good game! would benefit from more sounds and maybe a lil more visual flare(screen shake or light animations) :)

unfortunately i have no friends, but they game is still cool i liked that it was different and the fighting mechanic is a goomba stomp which i thought was pretty cool. great game!

really cool concept! i like how responsive it feels and i really like the sound effects. the only issue is that i got a windows lol but great game after a few refreshes!

thanks! one of the last things i thought of doing before i had to be done was sfx which unfortunately i cut out of the scoop to finish but i 100% agree. LMFAO yea the music was made by my friend i just told him gimme anything in a day he whipped that up. yea the final boss is pesky but not too bad although there is a bug i found where if u die in the final boss fight the camera doesn't reset properly lol. thanks for playing and for the feedback!

Thanks! Yea one thing I ran out of time for was environmental design as walking through the blue area without a minimap can be nauseating so the arrows were supposed to be a sorta help but i agree its confusing and to be frank doesn't look the best. thanks for the feedback!

Thanks! Yea i was messing around with collision or cancelling bullets i liked the collision a lil more, def coulda been less lazy and just had to interaction as it was lowkey an unintended feature.  auto fire def a nice qol thing i will keep that in mind. thanks!

Cool concept I like the added depth with the blue and yellow rule as well as the additional rules for some people.

.Really cool game, I like all the voice lines pretty cool use of theme too. I got to 215 before getting taken down

Yea, that was a problem I wasn't able to address because I had very little time. Essentially kill all the robots that have taken over the castle. Thank!

I liked the idea, good scope for a jam. The only thing is that the controls felt a little janky, especially because I am on trackpad. I ended up using my laptops touch screen to clear it. I thought the difficulty was good even though I died several times. I like the art.

I like the art and the idea. The only thing I'd say is either give the player more small things to buy, with incentive, so that purchasing becomes a choice rather than a chore. And the gameplay after the first few "simon says" becomes stale, so maybe add another way to get money or maybe more minigames to keep it fresh. For a jam though, great job!

Good game, I like the aesthetic.  I think it was good that you took a lot of damage so you had to play smart. The fire balls were extremely inconsistent and made it hard to hit the enemies so often times I'd find myself running away while spamming. Anyways, I enjoyed, good job!

Super cool game! I really liked the light/puzzle mechanic. I thought the  level difficulties were pretty balanced and it was a good game for a jam.

I really like the art/polish. I think it was a good idea, especially for a game jam, the only thing is it might be too easy for some people, like I figured out how to maneuver properly after my first death and from there was able to finish it in under a minute. Then again, being short is also a strength. Either way good work!

Nice mechanics, though you forgot to make like an objective to get to and bounds for the edges of the screen for the ghost and sub. Good job though, I like the particle effects!

It was laggy, but the lighting really did build the atmosphere. Nice game!

I feel like the game is really hard on trackpad, once I started using my touchscreen it was too easy. Even the last "boss" type room. I like the art a lot though! Nice game