Nice! I really like the colour choices and way you textured the player characters!
Klungore
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While this game is obviously fantastic, and I wouldn’t normally be one to complain about optimization, especially for a jam game, the low framerate on my device was interfering with the speed at which I could wash the pibbles’ bellies. This was somewhat upsetting. As a result, I only cared for 3 pibbles. A paltry amount.

Wasn’t sure what was going on but I greatly enjoyed pressing the fire button to make noises. Good and funny noises 👍.
Also intrigued by the way the game shifts like a see-saw with the split screen, seemingly also affecting physics? Not sure how intentional it was but it seems like the seed for something pretty cool.
50s before the deadline lol
Fighting game for a jam seems extremely ambitious, I hope you learned alot!
Not sure what of the models were made for this vs existing assets… either way you ended up with a pretty solid stage. Seemingly with the potential for a map transition on either side?
The vocal sound effects are my favourite part.
I deeply appreciate any game that attempts to integrate meaningful consequences into it’s design rather than defaulting to a health bar. Covering the screen with your mistakes making it much directly harder to play the game is wonderful.
Game itself is fairly simple and varying line weight and style on different assets is noticeable. Incredibly minor. The premise holds.
I suspect you accomplished what you were going for with the narrative transitions between scenes and text; Great Work!
Keeping an eye on the consistency of pixel sizing and placement with multiple assets in a scene and making sure they aren’t using anti-aliasing will make a pixel art project look much better.
Awesome concept given the theme!
Audio, especially sound effects for the different surfaces would add a ton. A display for the keys once picked up could’ve also made things more clear.
Kudos for committing to the idea, though. I think you’ve made something really interesting here. Makes me wonder about if you made something similar but purely audio based and blind-accessible…
Gameplay wasn’t there, but I loved the mouse click feedback.
Between the UI, rigged animations, systems, and overall aesthetic, it seems like y’all tried quite a few things. I don’t think they come together here, but way more importantly, I’m confident you have some fragments and lessons to take into future projects. That’s an awesome thing to do with a jam.





































