This is one of the most delightful games I've ever played! Thank you so much for making it. This really has made video games a work of art.
Bleary_Deer
Creator of
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This was probably the longest game to play from the submissions, lol, and we had a lot of fun. The mechanics were really interesting, especially how only one of the people playing could talk. It was a fun prompt but I think the overall experience will depend on who the you're playing with and who the GM is. It could be a lot of fun or not fun at all. We only ended up ringing the bell once!
It was really refreshing to play, and you had a great mood building up for us to launch off of. Good job!
Very fun game!!!! With several levels to boot. I had a lot of fun playing it. The audio was pleasant and I loved how it progressed through the levels. The mechanics were fun and I never felt ripped off; it was always my fault when I failed. Theme implementation was 💯. Though the forms could have been polished a bit, I liked how bright the colors were. I loved your game, you did an amazing job!!
The mechanics were really fun to play. I love the idea of the game and how you have to think about how long you set the timers. Though the textures are limited, they have a weird charm to them, especially how terrifying the monster is because it blends so well with the walls. The purple glow on the rune stones is also a nice touch to help the player find them. It could use a lot of polishing, but once it's polished I could see it being a really good game.
It's a really fun game to play, the controls and mechanics make sense and it's easy to pick up without any instructions you have to read beforehand. The difficulty is perfect for the length of the game (though, difficulty with a chance...I got pretty lucky on the last two levels!), and the different enemies were introduced at the perfect times, so good level design as well. The possibility that an enemy can hit a switch is also really clever. I also really appreciate the addition of the music and sfx, and the little details like the cyclops blinking before they move. If you expand this game any further, you should definitely add more animations and all those little details, I love them! The biggest downside I can think of is the time it takes for movement to register if you spam a direction and the time it takes for the dice to roll, but I really didn't mind those for how polished the game is otherwise. You did awesome for a 48 hr jam, good job!
It was edging on being a horror game at times, hahaha! But yes, the tension as the slimes got closer and bigger as they were about to die was so good. And the different types of ammunition was a very nice touch and added a lot to the gameplay. You did a lot with the time you had! I was never able to beat it, there were so many slimes...but I enjoyed the time I spent vanquishing all I could! I managed to get 127 of them. Fun game, and well done.
A good challenge!! The idea is novel and the implementation is super fun! It took me longer to beat than I thought, and I enjoyed every moment. The game never got boring or too frustrating. Fun and unique gameplay is definitely your strong suit. With another person helping with graphics, you could make a fun game people would buy!
A fun concept. A bit more feedback to the player might help, it was difficult to tell if the dads were going away when it got hectic, but it could just be me. Sound effects and music would work wonders for this game. I also enjoyed the addition of various difficulties a lot. I can tell you put a lot of effort in it!
A very pretty and ethereal interactive piece of art. The score was lovely and everything complimented each other well. I wish this was a full game where you could play more tracks and introduce different mechanics slowly. (I only got used to the controls halfway through the one song!) I enjoy what you've done, this is a beautiful little game.






