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A jam submission

PangoView game page

Submitted by Pepperfaced (@pepperfaced) — 39 minutes, 35 seconds before the deadline
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Pango's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#16213.2003.200
Overall#20423.0003.000
Fun#21132.8002.800
Originality#23613.0003.000

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Pango and it's saplings are all connected and share the same HP pool.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+2)

Agreed with what @Doctor Ty said below me - I wasn't sure what I was doing to the enemies or if it was connecting or not. It was certainly giving me the "joined together" feeling having to manage defense of existing saplings or planting new ones, good job on hitting the topic. 

Developer

Thanks for the kind comments and feedback!

Submitted(+2)

I enjoyed the artwork and music. I would love to see the health of the bad guys so I know what kind of damage I am doing. At first I didn't know if i was hitting them right or not

Developer(+1)

Hey you're not the only one lol. The beavers do have varying amounts of health based on the type of beaver they are, so I'll definitely work on adding an indicator!

Submitted(+2)

Neat game! I really liked the design of the beavers and there was definite tension between trying to protect the saplings + plant new ones! The game could possibly do with more feedback when hitting (shooing?) the beavers though - while I was playing I thought my hits (/shoos) weren't always registering, but it seems (by reading the comments below) that they might have healthbars + thus require multiple swings to fend off? If the beavers reacted in some way to a swing, I think this would be a lot clearer. Seriously great stuff for only 48 hours though!

Developer

Thanks so much for taking the time to leave feedback. I realise after the fact that the sound effect for hitting the beavers want enough, especially considering that they don't even react. Some people probably thought the sound effect was just from swinging the shovel itself. I'll work on implementing something clearer for a future release.

Submitted(+2)

The music is cool, really sets the mood and builds suspense. It would have been good to get more feedback when hitting the beavers.

Developer

Thanks for the feedback. I originally wanted an animation for the beavers when they got hit but I didn't have time to implement it.

(+2)

like the pixel art

Submitted(+2)

very cute art and it gets quite hard when you have 8+ saplings

great work

Developer

Haha yeah, the difficulty ramps up quickly

(+2)

The game was awesome, loved the design of the beavers

Developer

Thank you!

Submitted(+2)

This game was great! I was so attached to what I was growing it would be so upsetting whenever there was a beaver trying to yeet them out of the stratosphere! Nice music and cute graphics! Well done!

Developer(+1)

Thank you so much!

Submitted(+2)

It's pretty, and feels quite well, but I don't think I can attack the beavers?

Developer

Just make sure the actual shovel touches the beavers. They have a bit of health

Submitted(+2)

It's so much fun! The music is just freakin amazing. On the bad side, it feels like you're hitting nothing when attacking a foe...

Developer

Yea, the sound effect isn't crunchy but you're more supposed to be fending them off than hurting them lol

Submitted(+2)

Fun game, cute idea. Good job!

Developer

Thank you!

(+2)

Super cute! I liked the concept

Developer(+1)

Thanks!