I love this art style, looks so retro-futuristic, also +1 for the animated cover image. The gameplay is also pretty nice, too bad I also got stuck after the first level. What I'd also recommend is to spawn the ships at regular intervals instead of purely randomly, it will lead to a much better UX. Overall, very good game, I also enjoyed the music and the theme interpretation.
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OVERDRIVE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1739 | 3.138 | 3.692 |
Overall | #2449 | 2.833 | 3.333 |
Fun | #2690 | 2.550 | 3.000 |
Originality | #2808 | 2.811 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player and enemies actions are joined together by the music.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I like the artwork and the jet the ship gives out, its cool. But sadly I got stuck on the first level only. The continue menu popped up after I killed the first enemy, but I cannot press anything. I pressed esc but it doesn't bring me to the next level and just un-paused the game behind the continue menu. I restarted three times and I'm sorry I can't go beyond it.
Cool concept and good execution. I really like the art and I found the flying and shooting mechanics to be fun. I didn't like how the levels just sorta stopped, both in how the text pops up and how the boundaries of the space were just invisible walls that I kept running into. I got a bit lost in some levels and took a while to find the enemies. I liked the increasing difficulty, health pickups, and the effects on hits, though some audio feedback would be nice on that as well. Overall, excellent job!
My girlfriend and I loved the art and shaders. The static-ey background in particular was enjoyable. I did notice the beat was off on my system for some of the levels by about half a second or so. One frustration I experienced was with the camera... I felt I had to fly into the "fog-of-war" to get the camera to go there. Maybe just a bug on the Linux version.
Thanks for supporting Linux :)
Thanks for commenting! The camera is a known issue and it has to do with screen resolution and movement, which we plan on making a little more responsive.
On one of the levels the beat was irregular and could not be looped easily. Unfortunately we didn’t have time to remake the music or the music managing system. I hope the level is still enjoyable even with this small twist!
It’s very good to hear you enjoyed the art and feel of the game! Again, thanks for playing!
I really like the art style of your ships; they remind me a lot of old school elite.
The concept of having all ships shoot on the beat is really cool. I think you could definitely create a really interesting bullet hell shooter with this mechanic.
I found the controls a bit unintuitive but after playing it for a bit I realized it was mostly because the ship would move past my cursor and cause the ship to turn, but that would probably be a quick fix by max the direction relative to the screen center instead of the ship.
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