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Slacker Studios

9
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A member registered Apr 29, 2019 · View creator page →

Creator of

Recent community posts

Thank you!

Yes, the game hosting works and is really fun to play with friends! Really liked your game - cool mechanic

Great game!

We were able to fix our windows machine, so if you are still interested in trying it after the game jam is over we will have a windows build uploaded

(1 edit)

Thanks! We were able to fix our windows machine after the deadline. So if you are still interested in trying it after the game jam is over we will have a windows build uploaded then.

That is an amazing concept! Lots of potential strategy like holding the other player in front of obstacles, and it is one of those games that is intuitive and easy to pick up.

I would pay for a polished version of this game.

Our windows build machine messed up and we weren't able to fix it before the deadline. We were pretty bummed that we couldn't get the windows build fixed in time.  

The game is beautiful and has very interesting mechanic. I think this could definitely be a full fledged puzzle game if you wanted to keep fleshing it out.

I really like the art style of your ships; they remind me a lot of old school elite. 

The concept of having all ships shoot on the beat is really cool. I think you could definitely create a really interesting bullet hell shooter with this mechanic.

I found the controls a bit unintuitive but after playing it for a bit I realized it was mostly because the ship would move past my cursor and cause the ship to turn, but that would probably be a quick fix by max the direction relative to the screen center instead of the ship.

I really like the art style of your ships; they remind me a lot of old school elite. 

The concept of having all ships shoot on the beat is really cool. I think you could definitely create a really interesting bullet hell shooter with this mechanic.

I found the controls a bit unintuitive but after playing it for a bit I realized it was mostly because the ship would move past my cursor and cause the ship to turn, but that would probably be a quick fix by max the direction relative to the screen center instead of the ship.