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Albert's Big Meal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #583 | 3.778 | 3.778 |
Overall | #1023 | 3.432 | 3.432 |
Fun | #1042 | 3.296 | 3.296 |
Presentation | #1574 | 3.222 | 3.222 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Albert(the snake) is made primarily of two conjoined physics objects. The rest of his body is just for presentation. Albert also moves through the world by grabbing onto objects and npcs within it.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I really enjoyed that - super hard, but in a way that makes every move forward feel like a victory. There are subtle things that could make this more enjoyable for a general audience, like the ability to grab onto the ground or a slightly stronger pull force, but I'd hesitate to make changes like that because it's the difficulty that makes it satisfying. Great job!
Thanks for the feedback! I will try out adding the ability to grab onto the ground. That is defiantly worth exploring but I just didn't have time during the jam.
Holding right-click while not holding something made it super hard to understand what it meant.
I just played through the game again and I can't see that anywhere in the tutorial. Could you tell me where exactly that you saw that so I can fix it after the jam?
Really nice game! I found it quite difficult to control, but it feels nice. Congrats!
Well done, a really fun and original idea.
Fun game! Kind of reminded me of Snake Pass. I liked the chomp sound effect when I grabbed onto the snail, lol.
Really cool game! Love the concept
haha great execution!
It looks nice! Good work!
I like the idea to use npc for movement, fun game!
You did a really good job on the physics! Its like a more intuitive snake pass.
Really cool game! Love the concept
Really neat game! Given the segmented look of the main character, I assumed there was going to be some physics-based mechanics and yet they still managed to surprise and delight. I really liked how you subverted even the basic idea of "enemies" in a platformer. When I initially saw those snails I was like "Oh man, how am I gonna avoid these things with this control scheme," and then the revelation that they're actually how I get around was awesome. Great work!