Really neat game! Given the segmented look of the main character, I assumed there was going to be some physics-based mechanics and yet they still managed to surprise and delight. I really liked how you subverted even the basic idea of "enemies" in a platformer. When I initially saw those snails I was like "Oh man, how am I gonna avoid these things with this control scheme," and then the revelation that they're actually how I get around was awesome. Great work!