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Space Thread's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #211 | 3.939 | 3.939 |
Originality | #267 | 4.000 | 4.000 |
Fun | #297 | 3.776 | 3.776 |
Presentation | #364 | 4.041 | 4.041 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is stuck to the ship. You have to collect space junk to make the rope longer to fix your ship in time!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Lots of fun, I love zipping around space with the dash. The unique noises for each item is a nice touch. I can see this kind of traversal method being a lot of fun in a roguelike or procedurally generated kind of level system. Abstract but interesting and fun, really well done!
Thank you! Lovely to hear that you noticed the different sounds, I liked creating unique sounds for each item :)
Definitely, could see that as well!
Damn this was one of the most satisfying games to me! really feels great collecting and bringing the strange pellets to home bubble thing! Just that one bug that makes you go through the walls backwards was a bit annoying. Other than that, nice game!
Thank you! Yeah, the bug should be fixed in a post jam update :)
Quite fun, I had a great time!
Thanks!
What an amazing game, 5 stars! Beautiful in every sense and such a cool and fun concept! I wish there wasn't a timer so I could spend my time sapping every last bit of joy out of this game that I could!
Wow, thank you!! I will add a non timer mode in a post jam update so you can swim around and take your time ☀️
I was terrible at dashing but this game conveys exploration pretty nicely. Five stars for sure
Thanks and also dashing can be a bit tricky
I really wish there hadn't been a timer, I was at around 600 and wanted to keep exploring. Nice game, great idea!
Thanks! As a post game jam update I will definitely add a non timer mode ☀️
It's so satisfying to just move around the game world and explore
Thanks, I tried to make the most basic interaction fun to do 🙏🏻
I love the sense of discovery I get from this game. I could play this for hours. Really nicely done.
Thank you so much!
Fun little concept, original but quick to pick up how to play.
I think I finished it, or at least I ate the gameboy which is a win of it's own.
Eating a Game Boy is always a win in my book!
I really enjoyed playing this, loved the sense of exploration from finding new things the further I traveled.
Thanks, I loved creating fun stuff to find! :)
Really well done and polished little experience, with a really appealing idea and solid execution! I loved the little ouches that come out when I hit something! A cute little detail!
Thank you! :)
- So simple yet manages to convey a sense of exploration and venturing forth.
- Love the implementation of the theme, creative and fun.
- The look and sound effects fit perfectly.
- A detail I found especially elegant is the somewhat "built in" tutorial: you are able to get the first pieces of junk without worrying about the time limit. Once you learn the basics, you have to breach the ship and then the challange starts.
Thank you so much! And especially the tutorial part, I am proud that.
Very interesting and had lots of character! Such a bizarre situation! Very fun.
Thank you!
I really liked the slow build on exploration that was given by the longer tether as you progressed. Wish there was a bit more in the world or that it was clearer where the edges were. Also the control scheme was really weird to have boosting be bound to both buttons being pressed at the same time. Also is there a way to actually "win" the game?
Thanks. I thought about making world boundaries, but that just felt silly in space, as soon as there are no background you are in no man's land, dash back.
You win by reaching a certain threshold (number indicating above the UI.
This was a really neat control scheme and the world was fun to explore!
Glad to hear it!
This is so cool!
Looks very good! Great work!
Thanks!
Really love the game! The style is awesome and the gameplay feels so smooth! Great Game!
Thank you so much!
The gameplay loop of looting and getting further each time is really enjoyable! Great game and great artstyle! Good job
Thank you!!
Really fun!
Thanks!