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A jam submission

SymbionicView game page

Two connected objects require eachother to move.
Submitted by Gradient Games — 34 minutes, 1 second before the deadline
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Symbionic's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#11453.5003.500
Fun#13813.1333.133
Overall#15243.2113.211
Presentation#19913.0003.000

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The two axis of movement are controlled by two different ships that are joined together by a chain.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

This is a unique take on the two characters being bound together, I quite like the concept, it opens the way for some really interesting challenges, all it really needs is some improvements to the physics of the ship and magnet to at least make them more predictable in how they'll behave. All in all a fun game, nice work!

A lot of the submissions have player characters tethered together. This game uses that mechanic in an interesting way. Having each ship move in in perpendicular direction added some unique challenges.

Submitted

The art is really cool and I think the way the characters are linked but each controls a different type of movement is really cool! It was kind of hard to manage the magnets because they didn't completely stick but still cool puzzles! 

Using individual characters for movement along the two axis is a great idea! You really have to think about the right inputs to go where you wanna go.

Submitted

Cool game. Nice sound and soundtrack!

Submitted

It's interesting. I like the idea of having specific walls for the blue or orange character.

Submitted

Neat little game, I've seen a few like this where you control two characters. But limiting the direction for both was clever and made it more fun and understand. 

My suggestions, have the cube pickup better, bigger, and once on platform it stays.

Make the spikes more clear too, as the pink mixes with the purple bg. 

Submitted

This is a very creative idea, I like it. I like how the music changes on each level too. I would have perhaps changed the magnet key to not be so far away from the other controls! 

Other than that, great game!

Submitted

Really interesting concept. Easy to understand hard to master. I think it would have been better not to have to hold the "t" button down. Good job overall.