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Math_DM

17
Posts
A member registered Feb 25, 2021

Recent community posts

A nice, cute, and fun experience crafted here

Oh no I loved it! Sorry if I sounded like I didn't enjoy my time with your game. It's simple, yes, but that's not necessarily a bad thing. If you added to many more mechanics it would distract from the atmosphere you worked hard to establish. Fantastic job all in all!

Fun game, but the ship moves around way too fact. Fun game nonetheless

A lot of the submissions have player characters tethered together. This game uses that mechanic in an interesting way. Having each ship move in in perpendicular direction added some unique challenges.

What this game lacks in mechanical depth, it more than makes up for it in atmosphere. Great twist on the theme!

Very fun puzzle game. This mechanic has a lot of potential to expand upon

Fun puzzle/platforming game! The physics make it really hard at some points, but it's a solid game

Good showcase of some fluid momentum based mechanics

Good game. The controls are a bit weird, having to press down to float in midair. It seems like a decent platformer. I don't really see how it fits the theme of "joined together" though.

I found the randomized control scheme frustrating more than anything. If there are multiple levels in this game, they don't appear. Whenever I get to the portal the character disappears and the portal just loops an animation endlessly

Good game, but I found the stop button affecting both snappers to be more annoying than an interesting mechanic.

Amazing artwork and aesthetics. The mechanics are fun and interesting, but it can be difficult to figure out how to arrange the prisms while the rangers are still moving

This is a great way to use the theme! Having essentially the health meter be a physical object whose placement on the ship matters adds an interesting dimension to the game. Rather than just rushing towards a health pickup, you need to think about the direction you approach it from because haphazard placement makes it easier to lose. The only complaint is that I feel like this game would benefit greatly from a more zoomed out perspective. There is a degree of screen crunch which makes planning movement on the fly difficult.

Great game! I'm excited to see if you expand on the groundwork you've laid!

Took me a bit to figure out that you won't move unless the mouse cursor is on top of the player character. The timer encourages you to move around since staying still decreases the timer, and I think this works perfectly fine. However, it goes against the other mechanic of moving the cursor off the character before a collision because that still decreases the timer, so I didn't want to do that because I felt I would be punished for doing so.

Good game. The controls were solid, which is the most important part for a platformer. My only suggestion would be to add invincibility frames and an option to turn music off

Cool game, unfortunately crashed when I tried playing it on browser

Love the game, fits the theme really well. The only thing I noticed is that the fighters can't attack when moving up or down, but can while moving horizontally. It's still a ton of fun!