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A jam submission

KidoView game page

keep your friend alive
Submitted by ZJ — 10 minutes, 52 seconds before the deadline
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Kido's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#40792.3132.833
Overall#42352.1092.583
Fun#42901.9732.417
Presentation#47911.8372.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player toggles an "Out of Control" mode to gain power, but sacrifices all control over the character.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted

I could write a fairly large paragraph here, but I read Virtual Turtle's comment before writing mine, and I think I can second a lot of their feedback! I was confused at not being able to toggle the out of control mode, and I think that a bit more player feedback for both taking and dealing damage would really benefit the game. For example, maybe some hit sounds! And I agree with the attack not feeling quite powerful enough - a lot of the purple enemies spawned for me, and I couldn't keep up with the damage they dealt unless I continually forced myself into the out of control mode. I did try to employ your mentioned strategy of leaving Kido in a corner, however I still found myself dying to not being able to kill enough enemies in time. :P I really do like the implied character dynamics between the player and Kido, though, and could see an interesting story being made of it! And I also really like the visual effects being used here, they look pretty dang unique between the tentacle-like attacks and Kido's sparkly glowing beauty! You could very easily have something great here, so if you want to keep working on it, I encourage you to do so! :D Nice job!

Developer(+1)

Thanks for the thoughtful feedback, Jordan! We'll see if I continue this game (already did a bit of easy balancing). If I do, some of the things you mention will be at the top of my list. I think you're probably right that a toggle for the out of control mode would be better. I decided not to do that to make the player feel more out of control, but games aren't much fun when you're completely out of control :P.

Thanks again!


-Zachary

Submitted (1 edit)

I think this game has potential, but I feel like I'm missing some important pieces of info as to how I'm supposed to play it. First off, when I pressed F I 'was losing control' , but could not turn it off by pressing F again, so I ended up killing kido every time. Second, I wasn't sure how I was supposed to attack enemies: is my attack long-range, or do I have to walk up to them and just take their hits while I attack them? To be honest the attack felt a bit slow & not powerful enough, and enemies seemed to keep spawning, so there was no chance of me winning, unless I used 'out of control' mode, but then I couldn't move where I wanted to and died because I couldn't turn it off again. So anyway, I couldn't make it past the first level without dying, sadly. Still, I really liked the use of the VFX graph here, and the heath bars are super nicely done, very clear. I just wish there was some ranged attack or something. One more tip: I think the camera can just follow the player instantly at the start of the level, instead of waiting around for a few seconds. Anyway, good job on finishing a game for the jam, hope you keep working on it! :)

Developer(+1)

Thanks for your great feedback! I fixed a few of the things you mentioned after watching a couple people play it.

The gameplay I was shooting for involved leaving Kido somewhere off to the side while taking out the enemies with "out of control" mode. I wanted you to feel a bit powerless while in control to force the player to go out of control. Unfortunately, as you experienced, I didn't tune the out of control mode much :P

A ranged attack might be nice...I'll have to try that out.


Thanks again for playing and for your input!

Submitted

A neat game. I like the visual effects. This is the only game where you can control yourself out of control! This makes you have to strategize and choose wisely. A great concept, good work!

Developer

Thanks for playing!  :)