I could write a fairly large paragraph here, but I read Virtual Turtle's comment before writing mine, and I think I can second a lot of their feedback! I was confused at not being able to toggle the out of control mode, and I think that a bit more player feedback for both taking and dealing damage would really benefit the game. For example, maybe some hit sounds! And I agree with the attack not feeling quite powerful enough - a lot of the purple enemies spawned for me, and I couldn't keep up with the damage they dealt unless I continually forced myself into the out of control mode. I did try to employ your mentioned strategy of leaving Kido in a corner, however I still found myself dying to not being able to kill enough enemies in time. :P I really do like the implied character dynamics between the player and Kido, though, and could see an interesting story being made of it! And I also really like the visual effects being used here, they look pretty dang unique between the tentacle-like attacks and Kido's sparkly glowing beauty! You could very easily have something great here, so if you want to keep working on it, I encourage you to do so! :D Nice job!
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Kido's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4079 | 2.313 | 2.833 |
Overall | #4235 | 2.109 | 2.583 |
Fun | #4290 | 1.973 | 2.417 |
Presentation | #4791 | 1.837 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player toggles an "Out of Control" mode to gain power, but sacrifices all control over the character.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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