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I could write a fairly large paragraph here, but I read Virtual Turtle's comment before writing mine, and I think I can second a lot of their feedback! I was confused at not being able to toggle the out of control mode, and I think that a bit more player feedback for both taking and dealing damage would really benefit the game. For example, maybe some hit sounds! And I agree with the attack not feeling quite powerful enough - a lot of the purple enemies spawned for me, and I couldn't keep up with the damage they dealt unless I continually forced myself into the out of control mode. I did try to employ your mentioned strategy of leaving Kido in a corner, however I still found myself dying to not being able to kill enough enemies in time. :P I really do like the implied character dynamics between the player and Kido, though, and could see an interesting story being made of it! And I also really like the visual effects being used here, they look pretty dang unique between the tentacle-like attacks and Kido's sparkly glowing beauty! You could very easily have something great here, so if you want to keep working on it, I encourage you to do so! :D Nice job!

(+1)

Thanks for the thoughtful feedback, Jordan! We'll see if I continue this game (already did a bit of easy balancing). If I do, some of the things you mention will be at the top of my list. I think you're probably right that a toggle for the out of control mode would be better. I decided not to do that to make the player feel more out of control, but games aren't much fun when you're completely out of control :P.

Thanks again!


-Zachary