Play game
CHAOS Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #772 | 3.696 | 3.696 |
Overall | #1392 | 3.174 | 3.174 |
Originality | #1655 | 3.261 | 3.261 |
Fun | #2069 | 2.783 | 2.783 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The factory is out of control our sorting machine is sending our explosive products everywhere! We were really aiming to make the player feel like they were progressively loosing control of the factory over time. The way the tutorial builds up and how the factory changes itself are big contributers to this.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really loved this one! At first I thought RNG was going to be a major issue but you get plenty of turns and plenty of room so your margin for error is pretty large, which is great. I also sometimes found myself in situations where two bombs were on a collision course and there was nothing I could do about it because I completely forgot to keep track of one of them. If I were to suggest one thing, it would be to put an animated siren on producers that were on 0 so that I could keep track of them and stop wasting bombs like the silly person I am.
Really cool little puzzler! The randomness was a bit more challenging to deal with than was worth it, but with some tuning this could be really fun!
Neat idea and really slick presentation but far too RNG heavy.
It's a little frustrating but it's a great idea. I like the music and art too!
Cool idea and nice art. Though, I found that you really have to fight the RNG, which makes the game kinda frustrating.
Surprised, the puzzles are well developed and well applied, a very solid and very fun project. The arts are really cool too, they have a really cool retro style! Excellent job!
I'll admit to bias that I know the people who made this, and that's likely inluenced the amount of enjoyment I've had with the game. Even still, I had a lot of fun. Managed to get my score up to 2250 so far. I particurlay enjoy the moments where I've planned for some resources to arrive at one destination, only to forget some of the rules at the worst possible moment and have the tracks change on me. This game requires a lot of planning, only for most of those plans to become entirely useless very quickly, which means you have to make more plans, and so on. A rather fun cycle in my opinion. My only real gripe is that the music gets a bit repetitive after a while, but I'm sure the developers would have been happy toadd some variation if they had more time on their hands. :)
Great presentation. I wanted the gameplay to feel like I was planning 5 steps ahead and then having my plans dashed at the last second, but with only two pieces to pick from, and only one piece able to placed per turn it seemed like random chance had more of an impact on the system than I did. I actually failed the second level the first time because the pieces that I needed just never materialized.
The game feels a little RNG heavy, but it's well polished and a very nice experience.